@khgame/jsonrpc
v0.1.7
Published
A library that helps you quickly reference the jsonrpc specification, as well as create hense use jsonrpc clients/servers.
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Readme
jsonrpc
toolkits of jsonrpc
usage
install
npm i --save @khgame/jsonrpc
use interfaces
import {
IJsonRpcRequest,
IJsonRpcResponse,
IJsonRpcNotification,
IJsonRpcBatch,
IJsonRpc, // means IJsonRpcRequest | IJsonRpcBatch
JsonRpcErrorCode
} from '@khgame/jsonrpc' // or `= require('@khgame/jsonrpc')`
server side
Building an rpc server with this lib is very simple
example/server
You can clone the repo, and runnpm run ep:server
to start the example
import {Param, Server, Method, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
class MathController {
@Method()
public add(a: number, b: number) {
console.log('add', a, b)
return a + b;
}
@Method('add2')
public anotherAdd(@Param('first') a: number, @Param('second') b: number) {
console.log('add2', a, b)
return a + b;
}
}
const server = new Server();
server.init([MathController]);
server.listen(8001);
client side
With very little configuration, you can create a client that can send jsonrpc messages.
In this version, you need to install axios package yourself.
npm i --save axios
example/client
You can clone the repo, and runnpm run ep:client
to start the example
import {Method, Param, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
export class MathController {
@Method()
add(a: number, b: number) {}
@Method()
add2(@Param('first') a: number, @Param('second') b: any) {}
}
Client.listen('game', 'http://localhost:8001/game');
const instance = new MathController();
instance.add(1,2); // the request will be
// { jsonrpc: '2.0', method: 'math.add', params: [ 1, 2 ], id: ... }
instance.add2(1,2); // the request will be
// { jsonrpc: '2.0', method: 'math.add2', params: { second: 2, first: 1 }, id: ... }
// response add : { jsonrpc: '2.0', result: 3 }
// response add2 : { jsonrpc: '2.0', result: 3 }
both
Obviously, the definition of controller on Client and Server is totally same,
so you can use the method Client.listen to switch the target platform of running codes.
This can be applied to many scenarios, such as load balancing and parallel expansion,
and there are also many benefits of code version controlling.
example/spin
You can clone the repo, and runnpm run ep:spin
to start the example
import {Client, Server, Method, Param, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
class MathController {
@Method()
public add(a: number, b: number) {
console.log('add', a, b)
return a + b;
}
@Method('add2')
public anotherAdd(@Param('first') a: number, @Param('second')b: number) {
console.log('add2', a, b)
return a + b;
}
}
const server = new Server();
const targets = server.init([MathController]);
server.listen();
const math = targets.get(MathController);
// local call
console.log('==== locale call 1');
math.add(1,2);
math.anotherAdd(1,2);
// remote call
console.log('==== remote call 1');
Client.listen('game', 'http://localhost:8001/game');
math.add(1,2);
math.anotherAdd(1,2);
// local call
console.log('==== locale call 2');
Client.unlisten('game');
math.add(1,2);
math.anotherAdd(1,2);
results of the example:
==== locale call 1
=> 3
=> 3
==== remote call 1
rpc(game).math.add
CLIENT> SEND REQUEST : http://localhost:8001/game math.add {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
CLIENT> GET RESPONSE : { jsonrpc: '2.0', result: 3 }
=> 3
rpc(game).math.add2
CLIENT> SEND REQUEST : http://localhost:8001/game math.add2 {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
CLIENT> GET RESPONSE : { jsonrpc: '2.0', result: 3 }
=> 3
==== locale call 2
=> 3
=> 3