npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@kdh/tsm

v0.8.3

Published

A TypeScript vector and matrix math library

Downloads

3

Readme

tsm: A Typescript vector and matrix math library

tsm is a a collection of vector, matrix and quaternion classes written in Typescript.

The library's design is influenced by both gl-matrix and glm.

What's special about tsm?

  • tsm makes use of Typescript's type annotations to reduce the number of possible bugs.

  • tsm makes use of Javascript's new property definitions to enable GLSL-style swizzle operators:

      let v1 = new vec2();
      let q1 = new quat();
    
      v1.xy = [0, 1];
      q1.w = 1.0;
  • tsm offers both non-static and static methods for many operations:

      let v1 = new vec3([1, 2, 3]);
      let v2 = new vec3([4, 5, 6]);
    
      let v3 = vec3.sum(v1, v2);
      let v4 = v1.copy().add(v2);
    
      console.log(v3.equals(v4)); // output: "true"

General design notes

Swizzle operators return numeric arrays, not vector instances:

let v = new vec4([1, 2, 3, 4]);
let n = v.xyz; // n = [1, 2, 3]

If, instead, you want to create a new instance of a vector or a matrix, use the copy() method:

let v1 = new vec4([1, 2, 3, 4]);
let v2 = v1.copy();

You can also initialize a new vector with the values of another:

let v1 = new vec4([1, 2, 3, 4]);
let v2 = new vec4(v1.xyzw);

Or copy the values of one vector to another using the swizzle operators or the copy() method:

v2.xyzw = v1.xyzw; // same as v1.copy(v2)

The four basic arithmetic operations can be performed on vector instances or using static methods:

let v1 = new vec4([1, 2, 3, 4]);
let v2 = new vec4([5, 6, 7, 8]);

let v3 = vec4.product(v1, v2); // returns a new vec4 instance

v1.multiply(v2); // writes the result of the multiplication into v1
v2.multiply(v1); // writes the result of the multiplication into v2

The reason for all of these different ways of doing the same thing is that object allocation in Javascript is slow and dynamic allocation shoud therefore be reduced to a minimum.

For this reason, static methods offer an optional destination parameter:

let v3 = vec3.cross(v1, v2) // allocates a new instance of vec3

is the same as:

let v3 = new vec3();
vec3.cross(v1, v2, v3) // writes into the existing instance

Matrices do not have swizzle operators. Instead, they provide the all(), row() and col() methods:

let m = new mat2([1, 2, 3, 4]);

let all = m.all();  // [1, 2, 3, 4]  
let row = m.row(0); // [1, 2]
let col = m.col(0); // [1, 3]