@jsquash/webp
v1.4.0
Published
Wasm webp encoder and decoder supporting the browser. Repackaged from Squoosh App.
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@jsquash/webp
An easy experience for encoding and decoding WebP images in the browser. Powered by WebAssembly ⚡️.
Uses the libwebp library.
A jSquash package. Codecs and supporting code derived from the Squoosh app.
Installation
npm install --save @jsquash/webp
# Or your favourite package manager alternative
Usage
Note: You will need to either manually include the wasm files from the codec directory or use a bundler like WebPack or Rollup to include them in your app/server.
decode(data: ArrayBuffer): Promise
Decodes WebP binary ArrayBuffer to raw RGB image data.
data
Type: ArrayBuffer
Example
import { decode } from '@jsquash/webp';
const formEl = document.querySelector('form');
const formData = new FormData(formEl);
// Assuming user selected an input WebP file
const imageData = await decode(await formData.get('image').arrayBuffer());
encode(data: ImageData, options?: EncodeOptions): Promise
Encodes raw RGB image data to WebP format and resolves to an ArrayBuffer of binary data.
data
Type: ImageData
options
Type: Partial<EncodeOptions>
The WebP encoder options for the output image. See default values.
Example
import { encode } from '@jsquash/webp';
async function loadImage(src) {
const img = document.createElement('img');
img.src = src;
await new Promise(resolve => img.onload = resolve);
const canvas = document.createElement('canvas');
[canvas.width, canvas.height] = [img.width, img.height];
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
return ctx.getImageData(0, 0, img.width, img.height);
}
const rawImageData = await loadImage('/example.png');
const webpBuffer = await encode(rawImageData);
Manual WASM initialisation (not recommended)
In most situations there is no need to manually initialise the provided WebAssembly modules. The generated glue code takes care of this and supports most web bundlers.
One situation where this arises is when using the modules in Cloudflare Workers (See the README for more info).
The encode
and decode
modules both export an init
function that can be used to manually load the wasm module.
import decode, { init as initWebpDecode } from '@jsquash/webp/decode';
initWebpDecode(WASM_MODULE); // The `WASM_MODULE` variable will need to be sourced by yourself and passed as an ArrayBuffer.
const image = await fetch('./image.webp').then(res => res.arrayBuffer()).then(decode);
You can also pass custom options to the init
function to customise the behaviour of the module. See the Emscripten documentation for more information.
import decode, { init as initWebpDecode } from '@jsquash/webp/decode';
initWebpDecode(null, {
// Customise the path to load the wasm file
locateFile: (path, prefix) => `https://example.com/${prefix}/${path}`,
});
const image = await fetch('./image.webp').then(res => res.arrayBuffer()).then(decode);