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@jotter/animator

v2.0.1

Published

Animator is an animation playback controller. It makes it easy to create and control JavaScript animations.

Downloads

130

Readme

Animator

version codecov downloads size license

[ English | 中文 ]

一个轻量级的动画控制库,用于管理基于时间的动画进度。

Features

  • ⏯ 播放控制 - 开始、暂停、停止
  • 🔄 循环播放 - 支持循环播放
  • 🚥 进度控制 - 可设置动画进度
  • 🚌 速率控制 - 可调节播放速率
  • ⏱ 时间控制 - 支持前进/后退时间
  • 🎯 自定义动画 - 精确每一帧动画

Installation

npm

npm install @jotter/animator

browser

https://cdn.jsdelivr.net/npm/@jotter/animator/dist/index.min.js

Usage

import Animator from '@jotter/animator'

// 创建动画实例
const animator = new Animator({
	// 动画持续时间(毫秒)
	duration: 1000,
	// 渲染回调函数,progress 范围 0-1
	render: (progress) => {
		const element = document.querySelector('.animated-element')
		element.style.transform = `translateX(${progress * 100}px)`
	},
})

// 播放动画
animator.play()
// 暂停
animator.pause()
// 跳转到 50%
animator.setProgress(0.5)
// 2倍速率播放
animator.setRate(2)
// 前进 1秒
animator.forward(1000)
// 后退 1秒
animator.backward(1000)

API

new Animator(options: AnimatorOptions)

Options

配置选项:

interface AnimatorOptions {
	/** 动画持续时间(ms),默认 1000 */
	duration?: number

	/** 时序函数,用于控制动画进度曲线,默认为线性 */
	timing?: (t: number) => number

	/** 渲染函数,接收当前进度(0-1)作为参数 */
	render?: (progress: number) => void

	/** 播放速率,默认 1 */
	rate?: number

	/** 是否循环播放,默认 false */
	loop?: boolean
}

Methods

控制方法

  • start(): void

    • 从头开始播放动画
    • 会重置当前进度为 0
  • play(): void

    • 播放动画
    • 如果动画已暂停,则从当前进度继续播放
    • 如果动画未初始化,则从头开始播放
  • pause(): void

    • 暂停动画
    • 保持当前进度
  • stop(): void

    • 停止动画
    • 重置进度为 0
  • forward(time: number): void

    • 向前调整指定时间(毫秒)
    • 暂停状态下也会触发渲染
  • backward(time: number): void

    • 向后调整指定时间(毫秒)
    • 暂停状态下也会触发渲染

属性

  • duration: number(只读)

    • 获取动画持续时间
  • rate: number(读写)

    • 获取/设置播放速率
    • setRate(rate: number): void
  • loop: boolean(读写)

    • 获取/设置是否循环播放
    • setLoop(enable: boolean): void
  • progress: number(读写)

    • 获取/设置当前动画进度(0-1)
    • setProgress(progress: number): void

注意事项

  1. 时序函数的输入和输出都应该在 0-1 范围内
  2. 在组件卸载时记得调用 stop() 方法清理动画
  3. 播放速率不要设置过大或过小,建议范围 0.1-10
  4. 暂停状态下调用 forward/backward 会触发一次渲染

License

MIT