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@joepie91/timer

v1.0.1

Published

A resettable timer abstraction, with cancellation events

Downloads

4

Readme

@joepie91/timer

A resettable timer abstraction, with cancellation events. Typical usecases might include handling screen display timeouts, debouncing actions, and so on.

Calling the function exported by this module will get you a timer object, which can be started/stopped as needed. Starting an already-running timer first stops it (triggering the cancellation handler) and then starts it again.

The timeout and handlers can be defined both in the initial function call that creates the object, as well as in the arguments to the start(...) method.

The full API documentation can be found below the usage examples.

Examples

A simple example:

"use strict";

const timer = require("@joepie91/timer");

let someTimer = timer({
	timeout: 500,
	onFire: () => {
		console.log("Fired 1");
	},
	onCancel: () => {
		console.log("Cancelled 1");
	}
});

someTimer.start();
/*
After 500ms:
	Fired 1
*/

A more complex example, demonstrating resettability and cancellation handlers:

"use strict";

const timer = require("@joepie91/timer");

let someTimer = timer({
	timeout: 500,
	onFire: () => {
		console.log("Fired 1");

		someTimer.start({
			onFire: () => {
				console.log("Fired 2");
			}
		});

		setTimeout(() => {
			someTimer.start({
				timeout: 600,
				onFire: () => {
					console.log("Fired 3");
				}
			});
		}, 200);
	},
	onCancel: () => {
		console.log("Cancelled!");
	}
});

someTimer.start();
/*
After 500ms:
	Fired 1
200ms later:
	Cancelled!
600ms later:
	Fired 3
*/

API

timer(options)

Returns a new timerObject. The returned timer does not start running until you call its start method!

Arguments:

  • options:
    • timeout: The timeout, in milliseconds, after which the timer should 'fire' by default.
    • onFire: A callback that will be called when the timer fires (ie. hits the timeout).
    • onCancel: Optional. A callback that will be called when the timer is cancelled (ie. stopped prematurely).

timerObject.start([options])

Starts the timer (anew), first stopping it if it's already running.

Arguments:

  • options: Optional. These settings will override the options that were used to create the timerObject, but only for this run.
    • timeout: Optional. The timeout, in milliseconds, after which the timer should 'fire' on this run.
    • onFire: Optional. A callback that will be called when the timer fires on this run.
    • onCancel: Optional. A callback that will be called when this run of the timer is cancelled.

timerObject.stop()

Attempts to stop the timer, triggering the cancellation handler if the timer was still running. If the timer was already stopped, this does nothing.

timerObject.isRunning()

Returns a boolean indicating whether the timer is currently running or not.

Changelog

1.0.1 (August 25, 2019)

  • Fixed documentation formatting.

1.0.0 (August 25, 2019)

Initial release.