@jnlmendonca/dangernoodle
v1.6.2
Published
A simple javascript implementation of the snake game
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Danger Noodle
A simple javascript implementation of the Snake game.
Note: The game itself does not implement a controller. If you need a simple one, just to control the snake's movement, please check the example in the Controller section below.
Installation
npm install @jnlmendonca/dangernoodle
Usage
In your HTML code, add class danger-noodle to an element:
<!DOCTYPE html>
<html>
<body>
<div class="danger-noodle"></div>
</body>
</html>
In your code, import the DangerNoodle module and instantiate the DangerNoodle class:
// CommonJS
require('@jnlmendonca/dangernoodle');
// ES6
import '@jnlmendonca/dangernoodle';
const game = new DangerNoodle();
The game canvas will be appended as a child to the element with the danger-noodle class.
To use it directly on client-side javascript, add a <scrip>
tag pointing to the external UNPKG url:
<script src="https://unpkg.com/@jnlmendonca/dangernoodle/index.js"></script>
Options
An options object can be passed as argument to the DangerNoodle class on instantiation. The object should comply to the following structure
selector (String)
Argument passed down to the querySelector used for the game canvas placement. Default value: .danger-noodle
game (Object)
width (Integer)
Number of horizontal cells. Default value: 30
height (Integer)
Number of vertical cells. Default value: 20
scale (Integer)
The size of each cell in canvas pixels. Default value: 10
border (Integer)
Border width for each cell, in canvas pixels. Default value: 1
tickDuration (Integer)
How many milliseconds between each snake movement. Default value: 50
solidWalls (Boolean)
Wall collisions are active? Default value: false
backgroundColor (String)
Game background color. All valid CSS Color values are accepted. Default value: #000000
snake (Object)
initialLength (Integer)
Initial snake size, in cells. Default value: 3
mainColor (String)
Snake main color. All valid CSS Color values are accepted. Default value: #00ff00
borderColor (String)
Snake border color. All valid CSS Color values are accepted. Default value: #000000
hitColor (String)
Snake main color after when hit occurs. All valid CSS Color values are accepted. Default value: #0000ff
apple (Object)
Methods
The DangerNoodle instance exposes methods through which we can control the game:
reRender()
(Re)places the game canvas according to the selector defined in the options.
start()
(Re)Starts a game, setting the snake's length, position and direction to the initial values and all game state values to zero.
stop(clear)
Stops the game permanently. Arguments:
- clear (Boolean) If true, the display will be cleared. Default value: true
terminate(clear)
Stops the game permanently, without emitting a stop event Arguments:
- clear (Boolean) If true, the display will be cleared. Default value: true
pause()
Pauses the game, but keeps its state.
resume()
Resumes a paused game.
moveSnake(direction)
Sets snake direction for the following movements. Direction is relative to the game display, not to the snake itself. Arguments:
- direction (String) Can be either left, right, up or down.
setTickDuration(tickDuration)
Sets new tick duration. Arguments:
- tickDuration (Integer) Number of milliseconds between ticks.
getState()
Returns the current game state. Return value complies to the following structure:
{ movements: Number, // Number of times direction changed gameTicks: Number, // Game ticks elapsed applesEaten: Number, // Number of apples eaten snakePositions: [ // Array with the positions of each snake cell, head to tail { x: Number, // Position's horizontal value y: Number, // Position's vertical value }, ... ], snakeDirection: { name: String, // Direction's name. right, left, up or down x: Number, //Direction vector's horizontal value y: Number, //Direction vector's vertical value }, applePosition: { x: Number, // Apple position's horizontal value y: Number, // Apple position's vertical value }, }
Events
The DangerNoodle instance emits events after certain actions take place. These can be caugh in the following manner:
const game = new DangerNoodle();
game.events.on('eventName', function (eventData) {
// Do something with data
});
The list of available events is as follows:
Event Name | Event Data | Description --- | --- | --- start | | Emitted when the game starts stop | | Emitted when the game stops pause | | Emitted when the game pauses resume | | Emitted when the game resumes tick | gameTicks (Number) | Emitted every game tick. Total number of elapsed game ticks is available in data. move | name (String), {x (Number), y (Number)} | Emitted when the snake changes direction. Direction vector and name are available in data. appleEaten | applesEaten (Number) | Emitted when the an apple is eaten. Total number of apples eaten is available in data. wallHit | | Emitted when the snake hits a wall bodyHit | | Emitted when the snake hits its own body
Controller
The following code creates a simple controller that maps the keyboard arrow keys to the commands that move the snake. Use the DangerNoodle instance events and methods to create your own versions of a controller.
class Controller {
constructor(game) {
this.game = game;
document.onkeydown = this.detectKeyPress.bind(this);
}
detectKeyPress(event) {
let keyCode = window.event.keyCode;
keyCode = event.keyCode;
if (keyCode == 38) {
this.game.moveSnake('up');
} else if (keyCode == 40) {
this.game.moveSnake('down');
} else if (keyCode == 37) {
this.game.moveSnake('left');
} else if (keyCode == 39) {
this.game.moveSnake('right');
}
}
}
const controller = new Controller(game);