npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@jjy/canvas-sprite-animations

v1.0.0

Published

A library for animating sprites on HTML Canvas. Original code by Isaac Sukin (IceCreamYou on GitHub) --- I am uploading his library to npm for convenience.

Downloads

2

Readme

Note:

This package/repo is a fork of Isaac Sukin's original code. I (jjayeon) will attempt to maintain it, but detailed questions about how it operates should be directed to Isaac Sukin (IceCreamYou on GitHub and npm).

To use this package with npm, enter:

npm install @jjy/canvas-sprite-animations

Or the equivalent in Yarn, of course.

To use, import as so:

import { Sprite, SpriteMap } from "@jjy/canvas-sprite-animations":

And use Sprite and SpriteMap as constructors. I recommend using Webpack + the file-loader plugin for managing images, which I have done in src/test.js (in the GitHub repo).

Original:

Sprite.js is a powerful, easy-to-use Sprite animation library for HTML5 Canvas.

Two classes are provided:

  • SpriteMap: Manages multiple animation sequences in a sprite sheet.
  • Sprite: Handles a single animation sequence.

You can read the full documentation for a complete explanation of every available method.

Usage

Put the script in your HTML document:

<script src="sprite.min.js"></script>

There are several ways to use sprite.js. At its simplest:

// Create the sprite.
var sprite = new Sprite('sprite.png', {
  frameW: 60,
  frameH: 60,
  postInitCallback: function() { // Runs when the sprite is ready.
    // Start animating.
    sprite.startLoop();
  },
});

// Draw the sprite. You should do this every time you repaint the canvas.
// Frames update automatically.
// var context = document.getElementById('canvas').getContext('2d');
sprite.draw(context, 100, 100); // x and y position on canvas

There are many more options you can use for finer-grained control, including using multiple animation sequences on one sprite sheet. See index.html for a full example of using a SpriteMap or read the full documentation.

Caching

Sprite images are cached by default. If you would like to use an alternative caching system, you can override several static methods:

  • Sprite.preloadImages(files, options): Pre-load images into the cache so you don't have to deal with a delay to load them from disk later.
  • Sprite.getImageFromCache(src): Retrieve an image from the cache.
  • Sprite.saveImageToCache(src, image): Save a loaded image into the cache.

License/Credits

Created by Isaac Sukin (IceCreamYou).

The centipede-sprite.png image used for the demo is from Atari.

All resources are MIT licensed: http://opensource.org/licenses/mit-license.php