@jiangzhuo/ons
v4.1.0
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SDK of Node.js for Aliyun ONS (Aliyun Open Notification Service).
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Aliyun ONS SDK for Node.js
SDK of Node.js for Aliyun ONS.
ONS (Open Notification Service) is a message queue service of aliyun based on MetaQ (RocketMQ).
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Installation
$ npm install --save ons
NOTE: Because of Aliyun ONS C++ SDK's closed source, it only provides Linux and Windows library file (libonsclient4cpp.a, ONSClientCPP.lib). So you can only install this package under Linux and Windows 64x so far.
Current 4.x version of ons supports OSX via incomplete HTTP protocol. Not recommended for stable use.
Usage
You should turn on ONS first and then get an access key
and a secret key
. In next step you should create a consumer id or a producer id, and a topic.
You can do steps above by refering to help desk and aliyun console.
Examples
Here's some examples for consumer and producer.
Consumer
You can create a consumer by code following:
var Consumer = require("ons").Consumer;
var consumer = new Consumer(CUSTOMER_ID, TOPIC, TAGS, ACCESS_KEY, SECRET_KEY, OPTIONS);
OPTIONS
is optional and any parameters inOPTIONS
are optional too.eg.
{ namesrvAddr: "112.124.141.191:80", onsAddr: "http://onsaddr-internet.aliyun.com:80/rocketmq/nsaddr4client-internet", threadNum: 3 }
- namesrvAddr: the ONS server address
- onsAddr: an address to fetch ONS server address
- threadNum: worker thread count
- order:
true
if you want it beOrderConsumer
- httpDomain: OSX only, refer to https://help.aliyun.com/document_detail/29574.html
OSX only supports
threadNum
andhttpDomain
options. AndTAGS
parameter in constructor will be useless under OSX.
Next step you should set one or more message receive function to that consumer.
consumer.on("message", function(msg, ack) {
// DO SOMETHING
//
// this function will be emitted while receiving a message
//
// after finishing this, call `ack.done(true)` or `ack.done(false)` to tell
// ONS whether you're successful.
//
// `ack.done()` equals to `ack.done(true)`
});
After creating a consumer and set listener, you should initialize for it and then listen.
consumer.init(function(err) {
if(err) return console.log(err);
consumer.listen();
});
That's easy! And what's more, you can stop it when you want.
consumer.stop(function() {
// closed
});
CAUTION: You should
ack
all received messages (whetherdone(true)
ordone(false)
) before you callconsumer.stop()
, or you won't get callback function called instop
and consumer won't be stopped.What's more, you'd better to stop consumer before your program exited. e.g.
process.on("SIGINT", function() { consumer.stop(function() { process.exit(0); }); });
You should write down your exit code in your own scene.
Producer
You can create a producer by code following:
var Producer = require("ons").Producer;
var producer = new Producer(PRODUCER_ID, ACCESS_KEY, SECRET_KEY, OPTIONS);
OPTIONS
is optional and any parameters inOPTIONS
are optional too. e.g.{ namesrvAddr: "112.124.141.191:80", onsAddr: "http://onsaddr-internet.aliyun.com:80/rocketmq/nsaddr4client-internet", sendTimeout: 1000 }
- namesrvAddr: the ONS server address
- onsAddr: an address to fetch ONS server address
- sendTimeout: timeout for sending a message
- order:
true
if you want it beOrderProducer
- httpDomain: OSX only, refer to https://help.aliyun.com/document_detail/29574.html
OSX only supports
order
andhttpDomain
options.
After creating a producer, you should start it.
producer.start(function(err) {
if(err) return console.log(err);
console.log("Started!");
});
Now you can send message(s)!
producer.send([KEY,] TOPIC, TAGS, CONTENT, [SHARDING_KEY,] [DELAY,] function(err, messageId) {
console.log(arguments);
});
// or key / shardingKey / delay (ms) / callback are optional parameter
producer.send(TOPIC, TAGS, CONTENT, function(err, messageId) {
console.log(arguments);
});
NOTICE 1:
SHARDING_KEY
is only forOrderProducer
, each message in sameSHARDING_KEY
will send one by one in order andOrderConsumer
will receive messages in sameSHARDING_KEY
one by one in order.NOTICE 2:
callback
is optional when it's notOrderProducer
. If nocallback
passed, message will be sent inoneway
method.
That's easy! And what's more, you can stop it when you want.
producer.stop(function() {
// closed
});
CAUTION: you'd better to stop producer before your program exited. e.g.
process.on("SIGINT", function() { producer.stop(function() { process.exit(0); }); });
You should write down your exit code in your own scene.
Original Logs
This feature is available under Linux so far.
By default C++ ONS SDK will generate a log file. So we create a tail stream to watch it.
const logger = require("ons").logger;
logger.on("data", function(data) {
console.log("[ORIG LOG]", data);
});
// [ORIG LOG] ... register sendMessageHook success,hookname is OnsSendMessageHook ...
// ...
// [ORIG LOG] ... register consumeMessageHook success,hookname is OnsConsumerMessageHook ...
// ...
// [ORIG LOG] ... shutdown producerl successfully ...
// ...
// [ORIG LOG] ... shutdown pushConsumer successfully ...
// ...
NOTICE 1: C++ ONS SDK will create only one log file per process, so
logger
is a singleton. NOTICE 2: Don't use under OSX!
C++ SDK Changelog
Here's original C++ ONS SDK changelog.
NOTICE: It's only the changelog for the original C++ SDK. Node.js SDK may not use all new features of original SDK.
Contribute
You're welcome to fork and make pull requests!
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