@java4life/gridgame
v1.1.2
Published
A TypeScript class that makes it easy to create grid based games
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GridGame
A TypeScript class that makes it easy to create grid based games.
GridGame is a TypeScript helper class that creates a playing field.
It needs to know the amount of tiles you want horizontally and vertically.
It also supports a function that it can call that will set custom information that the game needs per tile.
For example a click counter or a secret that lies beneath the tile.
For Minesweeper the secret would be the kind of the tile: Is it a bomb or not.
GridGame contains the following helper methods: (see API document)
It lets you create a lot with just a few lines of code:
- Minesweeper: 45 lines of code
- Sokoban: 67 lines of code
- Tic-tac-toe with decision tree AI: 137 lines of code
- Chess with Toledo Nanochess AI: 70 lines of code
- Peg-Solitair: 36 lines of code
- Lightsout: 25 lines of code
- Tetris: unfinished
Usage:
npm install @java4life/gridgame --save
and then in (TypeScript) code doimport {GridGame} from '@java4life/gridgame';
Here are some demos:
Minesweeper
https://stackblitz.com/edit/typescript-minesweeper
Sokoban
https://stackblitz.com/edit/sokoban
https://stackblitz.com/edit/sokoban-level-editor
Tetris
https://stackblitz.com/edit/typescript-tetris
Tic-tac-toe
https://stackblitz.com/edit/typescript-tictactoe
Chess
https://stackblitz.com/edit/typescript-nanochess
Peg-Solitair
https://stackblitz.com/edit/typescript-peg-solitair
Lightsout
https://stackblitz.com/edit/typescript-lightsout
Play: https://typescript-lightsout.stackblitz.io/
Conway's Game of Life
https://stackblitz.com/edit/conways-game-of-life-using-gridgame