npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@isaac-mason/jolt-physics

v0.0.0-testing-type-changes-2023-04-16-1

Published

A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications

Downloads

17

Readme

JoltPhysics.js

This project enables using Jolt Physics in JavaScript.

Demos

Using

This library comes in 3 flavours:

  • wasm-compat - A WASM version with the WASM file (encoded in base64) embedded in the bundle
  • wasm - A WASM version with a separate WASM file
  • asm - A JavaScript version that uses asm.js

See falling_shapes.html for a example on how to use the library.

Not all of the Jolt interface has been exposed yet. If you need something, just add it to JoltJS.idl and JoltJS.h and send a pull request.

Installation

This library is distributed as ECMAScript modules on npm:

npm install jolt-physics

The different flavours are available via entrypoints on the npm package:

// WASM embedded in the bundle
import Jolt from 'jolt-physics';
import Jolt from 'jolt-physics/wasm-compat';

// WASM
import Jolt from 'jolt-physics/wasm';

// asm.js
import Jolt from 'jolt-physics/asm';

You can also import esm bundles with unpkg:

<script type="module">
    // import latest
    import Jolt from 'https://www.unpkg.com/jolt-physics/dist/jolt-physics.wasm-compat.js';

    // or import a specific version
    import Jolt from 'https://www.unpkg.com/[email protected]/dist/jolt-physics.wasm-compat.js';
</script>

Using the WASM flavour

To use the wasm flavour, you must either serve the WASM file jolt-physics.wasm.wasm alongside jolt-physics.wasm.js, or use a bundler that supports importing an asset as a url, and tell Jolt where to find the WASM file.

To specify where to retrieve the WASM file from, you can pass a locateFile function to the default export of jolt-physics/wasm. For example, using vite this would look like:

import initJolt from "jolt-physics";
import joltWasmUrl from "jolt-physics/jolt-physics.wasm.wasm?url";

const Jolt = await initJolt({
  locateFile: () => joltWasmUrl,
});

For more information on the locateFile function, see the Emscripten documentation.

Building

This project has only been compiled under Linux.

  • Install emscripten and ensure that its environment variables have been setup
  • Install cmake
  • Run ./build.sh for the optimized build or ./build.sh Debug for the debug build

Running

By default the examples use the WASM version of Jolt. This requires serving the html file using a web server rather than opening the html file directly. Use e.g. serve to quickly host the file.

If you need to debug the C++ code take a look at WASM debugging.

Credits

This project was started from the Ammo.js code, but little remains of it as the Jolt Physics API is very different from the Bullet API.

License

The project is distributed under the MIT license.