@irrelon/fsm
v2.1.0
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Irrelon Finite State Machine
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Irrelon Finite State Machine
A finite state machine implementation.
npm i @irrelon/fsm
Defining and Using States
import {FiniteStateMachine} from "../services/FiniteStateMachine";
const fsm = new FiniteStateMachine();
fsm.defineState("state1");
fsm.defineState("state2", {
enter: () => {
return new Promise<void>((resolve) => {
setTimeout(() => {
resolve();
}, 200);
})
},
exit: () => {
return new Promise<void>((resolve) => {
setTimeout(() => {
resolve();
}, 200);
})
}
});
fsm.defineState("state3", {
enter: () => {
return new Promise<void>((resolve) => {
setTimeout(() => {
resolve();
}, 200);
})
},
someCustomEventHandler: (arg1, arg2) => {
},
exit: () => {
return new Promise<void>((resolve) => {
setTimeout(() => {
resolve();
}, 200);
})
}
});
await fsm.initialState("state1");
await fsm.enterState("state2");
await fsm.enterState("state3");
// Raise an event inside the current state, if someCustomEventHandler() exists, it
// will be called with the arguments "foo" and "bar".
fsm.raiseEvent("someCustomEventHandler", "foo", "bar");
Exiting States
await fsm.initialState("state1");
await fsm.enterState("state2");
await fsm.enterState("state3");
await fsm.exitState(); // Return to the previous state
// State will now be "state2"