npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@iota/iscutils

v1.6.0-alpha.1

Published

The iscutils package contains various utility methods to simplify the interaction with the IOTA Magic contract.

Downloads

110

Readme

@iota/iscutils

The iscutils package contains various utility methods to simplify the interaction with the IOTA Magic contract. This utility library is designed to be used with the @iota/iscmagic npm package.

The Magic contract, an EVM contract, is deployed by default on every ISC chain. It has several methods, accessed via different interfaces like ISCSandbox, ISCAccounts, ISCUtil and more. These can be utilized within any Solidity contract by importing the @iota/iscmagic library.

For further information on the Magic contract, check the Wiki.

Installing @iota/iscutils contracts

The @iota/iscutils contracts are installable via NPM with

npm install @iota/iscutils

After installing @iota/iscutils you can use the functions by importing them as you normally would.

Utilities

PRNG

A pseudorandom number generator is available by importing prng.sol. Its required seeding process simply depends on a random 32-byte value, and each invocation of the getRandomNumber() method will generate an algorithmically determined number, based on the initial seed and numbers generated prior. Its deterministic nature makes it ideal for accomplishing predictable outcomes during testing.

The recommended source for the seed value is attained via the getEntropy() method from the ISC sandbox (via the magic contract.) This call yields random bytes drawn from the existing consensus state. Although it is distinctive for each block, it remains the same between immediate calls processed within the same block. Therefore, in order to introduce randomness within a block, this utility comes into play, providing pseudorandom values throughout the block process, buffering the immutable nature of getEntropy() within the same block.

Example PRNG usage

pragma solidity >=0.8.5;

import "@iota/iscmagic/ISC.sol";
import "@iota/iscutils/prng.sol";

contract MyEVMContract {
    using PRNG for PRNG.PRNGState;

    event PseudoRNG(uint256 value);
    event PseudoRNGHash(bytes32 value);
    
    PRNG.PRNGState private prngState;

    function emitValue() public {
        bytes32 e = ISC.sandbox.getEntropy();
        prngState.seed(e);
        bytes32 randomHash = prngState.generateRandomHash();
        emit PseudoRNGHash(randomHash);
        uint256 random = prngState.generateRandomNumber();
        emit PseudoRNG(random);
        uint256 randomRange = prngState.generateRandomNumberInRange(111, 1111111);
        emit PseudoRNG(randomRange);
    }
}