@interactjs/interactjs
v1.10.27
Published
<a href="http://interactjs.io"><img alt="interact.js" src="https://c4d6f7d727e094887e93-4ea74b676357550bd514a6a5b344c625.ssl.cf2.rackcdn.com/ijs-solid.svg" height="70px" width="100%"></a>
Downloads
238,113
Readme
Features include:
- inertia and snapping
- multi-touch, simultaneous interactions
- cross browser and device, supporting the desktop and mobile versions of Chrome, Firefox and Opera as well as Internet Explorer 9+
- interaction with SVG elements
- being standalone and customizable
- not modifying the DOM except to change the cursor (but you can disable that)
Installation
- npm:
npm install interactjs
- jsDelivr CDN:
<script src="https://cdn.jsdelivr.net/npm/interactjs/dist/interact.min.js"></script>
- unpkg CDN:
<script src="https://unpkg.com/interactjs/dist/interact.min.js"></script>
- Rails 5.1+:
yarn add interactjs
//= require interactjs/interact
- Webjars SBT/Play 2:
libraryDependencies ++= Seq("org.webjars.npm" % "interactjs" % version)
Typescript definitions
The project is written in Typescript and the npm package includes the type definitions, but if you need the typings alone, you can install them with:
npm install --save-dev @interactjs/types
Documentation
http://interactjs.io/docs
Example
var pixelSize = 16;
interact('.rainbow-pixel-canvas')
.origin('self')
.draggable({
modifiers: [
interact.modifiers.snap({
// snap to the corners of a grid
targets: [
interact.snappers.grid({ x: pixelSize, y: pixelSize }),
],
})
],
listeners: {
// draw colored squares on move
move: function (event) {
var context = event.target.getContext('2d'),
// calculate the angle of the drag direction
dragAngle = 180 * Math.atan2(event.dx, event.dy) / Math.PI;
// set color based on drag angle and speed
context.fillStyle = 'hsl(' + dragAngle + ', 86%, '
+ (30 + Math.min(event.speed / 1000, 1) * 50) + '%)';
// draw squares
context.fillRect(event.pageX - pixelSize / 2, event.pageY - pixelSize / 2,
pixelSize, pixelSize);
}
}
})
// clear the canvas on doubletap
.on('doubletap', function (event) {
var context = event.target.getContext('2d');
context.clearRect(0, 0, context.canvas.width, context.canvas.height);
});
function resizeCanvases () {
[].forEach.call(document.querySelectorAll('.rainbow-pixel-canvas'), function (canvas) {
canvas.width = document.body.clientWidth;
canvas.height = window.innerHeight * 0.7;
});
}
// interact.js can also add DOM event listeners
interact(document).on('DOMContentLoaded', resizeCanvases);
interact(window).on('resize', resizeCanvases);
See the above code in action at https://codepen.io/taye/pen/tCKAm
License
interact.js is released under the MIT License.