@instructure/canvas-rce-old
v4.1.5
Published
A component wrapping canvas's common tinymce usage
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Canvas Rich Content Editor
The Canvas LMS Rich Content Editor extracted in it's own npm package for use
across multiple services. This npm module is used in pair with a running
canvas-rce-api
microservice.
You need a running instance of the canvas-rce-api
in order to utilize
the canvas-rce
npm module, but you do not need that instance in order to
do development on canvas-rce
. (see docs/development.md)
The first customer of the canvas-rce
was the canvas-lms
LMS so documentation
and references throughout documentation might reflect and assume the use of
canvas-lms
.
Install and setup
As a published npm module, you can add canvas-rce to your node project by doing the following:
npm install canvas-rce --save
Please reference the canvas-lms use of canvas-rce
to get an idea on how to incorporate it into your project. Pay
special attention to the RichContentEditor.js
and serviceRCELoader.js
.
Polyfills
This project makes use of modern JavaScript APIs like Promise, Object.assign, Array.prototype.includes, etc. which are present in modern browsers but may not be present in old browsers like IE 11. In order to not send unnecessarily large and duplicated code bundles to the browser, consumers are expected to have already globally polyfilled those APIs. Canvas already does this but if you need suggestions for how to this in your own app, you can just put this in your html above the script that includes canvas-rce:
<script src="https://cdn.polyfill.io/v2/polyfill.min.js?rum=0"></script>
(See: https://polyfill.io/v2/docs/ for more info)
Development
Upgrading TinyMCE
Language Packs
Translations for TinyMCE are not shipped with the tinymce
npm package. When
upgrading to a new version be sure to download the latest language packs. Visit
https://www.tinymce.com/download/language-packages/ and select all languages. It
is easier to just download all and only commit the changes to existing files
than try to only select the locales currently used. Download the file and
extract all of th .js
files to ./src/rce/languages/
. After commiting the
changed locale files you can run git clean -f ./src/rce/languages/
to remove
the untracked language files.
Adding Languages
TinyMCE Language Pack
Download the new TinyMCE language pack by visiting
https://www.tinymce.com/download/language-packages/ and select the language.
Copy the JavaScript file to ./src/rce/languages/
.
Locale Code Mappings
Since different projects have a hard time agreeing on locale code format, a file
mapping Canvas locale codes to TinyMCE locale codes needs to be updated. This is
found in ./src/rce/editorLanguage.js
.
Recognized Languages
The ./src/rce/normalizeLocale.js
file includes a list of valid locales. The
new locale should be added here.
Locale Module
A locale module should be added for each new locale, with a name matching the
Canvas locale code. This file adds the translations to the canvas-rce
formatMessage namespace, and loads the TinyMCE translations.
Example
import formatMessage from "../format-message";
import locale from "../../locales/locale-code.json";
import "../rce/languages/tinymce_locale";
formatMessage.addLocale({ "locale-code": locale });