@immutabl3/fluid
v1.4.5
Published
A buttery-smooth animation library
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fluid
A buttery-smooth, object-focused animation library. Heavily influenced by both dynammicsjs
and tween.js, fluid
is fully-featued and has a small (13.2KB
minified,
4.4KB
gzipped) footprint.
Installation
$ npm i @immutabl3/fluid
Usage
Creating an animation:
import fluid from '@immutabl3/fluid';
fluid(
// starting object
{ x: 0 }
// ending object
{ x: 100 },
// config
{ type: 'spring', duration: 500 }
)
.on('update', ({ x }) => {
// x changes with every update
})
// start the animation
.start();
Setting up the requestAnimationFrame
loop:
import fluid from '@immutabl3/fluid';
const loop = () => {
fluid.tick();
requestAnimationFrame(loop);
};
requestAnimationFrame(loop);
Options
start
and end
Any properties in the start and end objects will have their values tweened. Valid values are: numbers, rgba strings, hex strings, delta strings (e.g. '+10'), arrays and nested objects.
config
type
default: 'spring'
The type of animation to perform. Valid values are: spring, linear, bezier, bounce, easeIn, easeInOut, easeOut, gravity and forceWithGravity.
duration
default: 1000
The duration of the animation in milliseconds.
delay
default: 0
The delay in milliseconds before the animation will start.
repeat
default: 0
The number of times to repeat the animation. Use Infinity
to repeat indefinitely.
yoyo
default: false
Whether to animate back to origin after reaching the end of the animation.
Use in conjunction with repeat
.
friction
frequency
bounciness
elasticity
anticipationSize
anticipationStrength
Configuration for the animation. See each animation for defaults for that animation, e.g.:
import fluid from '@immutabl3/fluid';
console.log(fluid.spring.defaults)
// {
// frequency: 300,
// friction: 200,
// anticipationSize: 0,
// anticipationStrength: 0,
// }
Methods
start
Starts the animation
stop
Stops the animation
pause
Pauses the animation so that it can be resumed at a later date
resume
Resumes a paused animation
end
Ends an animation. Unlike stop
, end will fast-forward the animation to
its end state, forcibly updating the animation once before stopping.
yoyo
Toggles on/off yoyoing. Takes a boolean as a parameter.
repeat
Sets the number of times the animation should repeat. Takes a number as a parameter. Use Infinity
for an infinite loop.
state
A function that returns the current state of the animation.
debug
Toggles debug mode to slow down animations. Takes a number (optional) to scale
the animation speed. Default 3
.
Events
start
Fired when the animation starts
animation.on('start', () => {});
update
Fired on each tick of the animation, passing the updated object as the first parameter
animation.on('update', (obj) => {});
complete
Fired on completion of the animation, passing the updated object as the first parameter
animation.on('complete', (obj) => {});
Features
fluid
by default has a fixed tick rate. Drops in frames slow animations to prevent animation "jumps" to completion. This behavior can be overridden by supplying a time to the tick (via requestAnimationFrame
)
const loop = time => {
fluid.tick(time);
requestAnimationFrame(loop);
};
requestAnimationFrame(loop);
setTimeout
and clearTimeout
methods are exposed to sync animations against the requestAnimationFrame
loop. This all for consistent animation start times.
fluid.setTimeout(() => console.log('now'), 1000);
fluid
does not have any DOM dependencies. Feel free to use in node!
License
The MIT License (MIT)
Copyright (c) 2018 Immutable, LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.