@imaginary-maths/idler
v0.3.1
Published
Trigger actions when or while a web app is idle.
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Readme
Idler
This library manages the idle state of web apps. Several ways to interrupt the idle state are available and more are about to be added. Adding custom interrupters is easy as well.
Installation
NodeJS
npm install --save @imaginary-maths/idler
Then, use either
const { Idler } = require('idler');
or
import { Idler } from 'idler';
Browsers
Pick the .js
module of your choice from the dist
folder.
ES module
For modern browsers, use
<script type="module">
import { Idler } from './dist/idler.modern.js';
</script>
For older browsers, use
<script type="module">
import { Idler } from './dist/idler.umd.js';
</script>
UMD version
<script src="./dist/idler.umd.js"></script>
<script>
const { Idler } = idler;
</script>
Usage
You usually need to import the main Idler
class and at least one of the interrupters (PointerInterrupter
, KeyboardInterrupter
, ...). After initialization, you can add idle callbacks.
import { Idler, PointerInterrupter } from 'idler';
// Create a new idler
const myIdler = new Idler(new PointerInterrupter());
// Attach callbacks
const callbackOptions = {
delay: 5 * 1000, // idle after not being interrupted for 5s
duration: 60 * 1000, // not idle anymore after 1min in idle mode
onBegin: () => console.log('begin'), // called after 5s without interruption
onEnd: () => console.log('end'), // called after interrupted in idle mode
interval: 10 * 1000, // repeat onInterval every 10s in idle mode
onInterval: () => console.log('interval'), // called every 10s when in idle mode
onAnimate: (ms) => console.log('animate', ms), // animate via requestAnimationFrame while in idle mode
immediate: true, // start the first run immediately
};
const cbId = myIdler.addCallback(callbackOptions);
// Detach a callback
myIdler.removeCallback(cbId);
Creating custom interrupters
For very simple use cases, you should just call Idler.interrupt()
whenever idle mode should be interrupted:
button.addEventListener('click', () => idler.interrupt());
However, more complex scenarios may demand separation of the code for easier reuse and maintenance. In this case, you should implement your own Interrupter
, whose interface should look like this:
interface Interrupter {
on(eventName: string, listener: Callback): unknown;
off(eventName: string, listener: Callback): unknown;
}
The interrupter needs to call the listeners registered to the interrupted
event on interruption. That's it.
This library provides InterrupterBase
, which makes this particularly easy to implement through subclassing:
import InterrupterBase from 'idler';
class IntervalInterupter extends InterrupterBase {
constructor() {
// Interrupt every 60s
setInterval(() => this.emitInterrupted(), 60 * 1000);
}
}
If subclassing isn't appropriate, the CustomInterrupter
class can be used:
import CustomInterrupter from 'idler';
function onInit(onInterrupted: () => void) {
// Interrupt every 60s
setInterval(onInterrupted, 60 * 1000);
}
const customInterrupter = new CustomInterrupter(onInit);
The onInit
method is called only once during the initialization of CustomInterrupter
.
Compilation
This library is built is written in TypeScript (see package.json
for the TypeScript version).
To make any modifications re-compilation is necessary. You should install:
node
,npm
Afterwards run the following in the command line to install dependencies:
npm install
For compiling the sources and generating the redistributable files run:
npm run build
During development, you can let the bundler watch the sources and rebuild automatically:
npm run dev
TODOs before reaching v1.0
- [x] Idle animations (via
requestAnimationFrame
) - [x] Idle durations
- [x] Interrupter for mouse, touch and pointer input
- [ ] Interrupter for keyboard input
- [ ] Interrupter for MIDI input
- [ ] Interrupter for gamepad input
- [ ] Check behaviour with respect to event bubbling/capture
- [ ] Event filters for event based interrupters (pointers, MIDI)
- [ ] Button filters for gamepad interrupter
- [x] Custom interrupters without subclassing
- [ ] Compatibility with Electron apps (for monitoring several renderer processes from the main process)
- [ ] Full API doc
Credits
Developed by Christian Stussak, IMAGINARY gGmbH.
License
Copyright 2021 IMAGINARY gGmbH
Licensed under the Apache License, Version 2.0 (see LICENSE
).