@il2js/codegen
v0.2.24
Published
This package provides the capability of generating TypeScript code for a list of types defined in JSON format. It is intended to be used in conjunction with the output from this [Il2CppDumper fork](https://github.com/dnchattan/Il2CppDumper).
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@il2js/codegen
This package provides the capability of generating TypeScript code for a list of types defined in JSON format. It is intended to be used in conjunction with the output from this Il2CppDumper fork.
Usage
Currently this tool can only be used as an API:
import { codegen, GameAssembly } from '@il2js/codegen';
await codegen({
// Provide unity gasm references here:
// * These resources will automatically be processed using `Il2CppDumper` and stored in `<cache-dir>`
// * If the version number matches the last run, and Il2CppDumper hasn't been updated, the results will be re-used
// (delete cache dir to force re-generation)
gasm: new GameAssembly('<path-to-GameAssembly.dll>', '<path-to-globalMetadata.dat>', '<version-number>', '<cache-dir>'),
output: {
// output entrypoint file
entry: 'index.ts',
// output directory
outputDir: 'out',
},
targets: [
[
'typescript',
{ rootNamespace: 'codegen' }
]
],
})
Running codegen
will emit the generated file(s) in the specified outputDir
directory, with the entry
file used as the main entrypoint that would be included by another project to consume it.
Adding more types
When il2js
sees a type it doesn't understand, it will omit it. If you want to provide your own implementation for some types, you may inject them using the types
option.
This array accepts either a string or a structure containing the package information and contents. If a string is passed, it will be require
'd during compilation and it's typeExport
export will be
used for the root of all types added to the registry.
await codegen({
/* ... */
types: [
// this package must emit exported types via `typeExport` symbol (e.g. export const typeExport { MyNamespace1, MyNamespace2 } )
'custom-il2js-types',
{
// your types will be imported from this path in the generated code
from: './customTypes',
// these types will be added to the type registry when generating code, and may be referenced via the
// import above.
types: {
Injected: {
Bar: (class CustomType extends il2js.NativeStruct {
/* ... */
})
}
}
}
]
});
Modifying types
If you need to inject substitution types, or modify the generated types, you can install a visitor to process each type. Returning undefined will result in that type or the member using it to be omitted from the generated code.
await codegen({
/* ... */
targets: [
[
'typescript',
{
rootNamespace: 'codegen',
visitors: {
// called for each concrete type wrapper that gets emitted
class(type) {
if (type.Type.TypeName === 'Bar' && type.Type.Namespace === 'Test') {
return undefined;
}
return type;
},
// called for each type when it is used
typeRef(type) {
if (type.TypeName === 'Bar' && type.Namespace === 'Test') {
delete type.IsGenerated;
type.Namespace = 'Injected';
}
return type;
},
},
},
],
],
};