@icebro/cg-actionhero-socket-server
v1.0.1
Published
A TCP and JSON server for actionhero
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Actionhero Socket Server
As of Actionhero v21, the socket server is not included with Actionhero by default. You can add it (this package) via npm install actionhero-socket-server
.
As of version 3.0.0
of this package, Actionhero v28+ is required.
❯ telnet localhost 5000
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
{"welcome":"actionhero.welcomeMessage","context":"api"}
randomNumber
{"randomNumber":0.11296216329530862,"stringRandomNumber":"Your random number is 0.11296216329530862","context":"response","messageId":"8778822d-0953-4d0c-9c04-98cd53b53b7d"}
exit
{"status":"Bye","context":"api"}
Connection closed by foreign host.
Installation
- Add the package to your actionhero project:
npm install actionhero-socket-server --save
- Copy the config file into your project
cp ./node_modules/actionhero-socket-server/src/config/socket.ts src/config/socket.ts
- Enable the plugin:
// in config/plugins.ts
import * as path from "path";
export const DEFAULT = {
plugins: () => {
return {
"actionhero-socket-server": {
path: path.join(
__dirname,
"..",
"..",
"node_modules",
"actionhero-socket-server"
),
},
};
},
};
- Add a serializer for errors:
// in config/errors.ts
// you are adding config.errors.serializers.socket
socket: error => {
if (error.message) {
return String(error.message);
} else {
return error;
}
},
Options
All options are exposed via the config file:
const namespace = "socket";
declare module "actionhero" {
export interface ActionheroConfigInterface {
[namespace]: ReturnType<typeof DEFAULT[typeof namespace]>;
}
}
export const DEFAULT = {
[namespace]: () => {
return {
enabled: true,
// TCP or TLS?
secure: false,
// Passed to tls.createServer if secure=true. Should contain SSL certificates
serverOptions: {},
// Port or Socket
port: 5000,
// Which IP to listen on (use 0.0.0.0 for all)
bindIP: "0.0.0.0",
// Enable TCP KeepAlive pings on each connection?
setKeepAlive: false,
// Delimiter string for incoming messages
delimiter: "\n",
// Maximum incoming message string length in Bytes (use 0 for Infinite)
maxDataLength: 0,
};
},
};