@ianwalter/decision-tree
v5.0.2
Published
A utility for traversing decision trees by selecting options
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@ianwalter/decision-tree
A utility for traversing decision trees by selecting options
Resources
Installation
pnpm add @ianwalter/decision-tree
Usage
import { DecisionTree } from '@ianwalter/decision-tree'
const decisionTree = new DecisionTree({
key: 'attribute',
title: 'What is your greatest attribute?',
options: [
{
key: 'S',
label: 'Strength',
leadsTo: 'proficiency'
},
{
key: 'I',
label: 'Intelligence',
leadsTo: 'spells'
},
{
key: 'D',
label: 'Dexterity',
leadsTo: 'proficiency'
},
{
key: 'C',
label: 'Charisma',
leadsTo: 'bard'
}
],
children: [
{
key: 'spells',
title: 'What are your preffered type of spells?',
options: [
{
key: 'damage',
label: 'Damage',
leadsTo: 'mage'
},
{
key: 'healing',
label: 'Healing',
leadsTo: 'cleric'
}
],
children: [
{
key: 'mage',
title: 'Mage',
description: `
You are a powerful mage, hurling fireballs at your foes!
`
},
{
key: 'cleric',
title: 'Cleric',
description: `
You are a knowledgeable cleric, saving your friends by casting
spells to heal them.
`
}
]
},
{
key: 'proficiency',
title: 'What type of weapon are you most proficient with?',
options: [
{
key: 'swords',
label: 'Swords',
leadsTo: dt => {
if (dt.state.attribute === 'D') {
return 'thief'
} else {
return 'fighter'
}
}
},
{
key: 'bows',
label: 'Bows',
leadsTo: 'ranger'
}
],
children: [
{
key: 'fighter',
title: 'Fighter',
description: `
You are a strong fighter, using your sword to cut down those who
stand in your way!
`
},
{
key: 'thief',
title: 'Thief',
description: `
You are a dexterous thief, piercing enemies before they even
know what hit them.
`
},
{
key: 'ranger',
title: 'Ranger',
description: `
You are a skilled ranger, felling combatants with your arrows.
`
}
]
},
{
key: 'bard',
title: 'Bard',
description: `
You are a talented bard, inspiring your party with heroic ballads.
`
}
]
})
decisionTree.set('attribute', 'D').next()
decisionTree.set('proficiency', 'swords').next()
decisionTree.current() /* => {
key: 'thief',
title: 'Thief',
description: `
You are a dexterous thief, piercing enemies before they even
know what hit them.
`
}
*/
API
Instance methods
// Set a value (selected option / answer) for a question.
decisionTree.set(key, value)
// Return the current node (the last node in the path).
decisionTree.current()
// Append the given node to the path, making it the current node.
decisionTree.goToNode(node)
// Determine the next node to move to by handling the selected option's leadsTo
// property/method.
decisionTree.getNodeFromLeadsTo(currentNode, selectedOption)
// Continue to the next node.
decisionTree.next()
// Go back to the previous node in the path.
decisionTree.prev()
// Return the branch/path as an array of ordered node keys.
decisionTree.pathKeys()
Errors
import {
// There are no children to navigate to when calling next.
NoChildrenError,
// The next node to navigate to can't be determined when calling next.
NoLeadsToError,
// There is no parent to navigate to when calling prev.
NoParentError
} from '@ianwalter/decision-tree'
@ianwalter/decision-tree for enterprise
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License
Hippocratic License - See LICENSE
Created by Ian Walter