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@hyext/hylive-minigame-sdk

v0.0.20

Published

主播端lua小游戏中间件sdk,封装资源下载接口

Downloads

4

Readme

一、使用方式

1.在工程package.json文件dependencies字段下添加依赖

"@hyext/lua-game": "1.0.0-Beta1"

2.在使用的js文件引入

import hyLuaGame from '@hyext/lua-game'

二、接口说明

1.downloadResource下载统一资源后台zip资源包

    /**
     * 下载资源
     * 参数1:资源id 
     * 参数2:下载监听回调函数
     * 回调函数reminder结构为{"md5":"","msg":"","url":"","res":0,"bytesTotal":0,"bytesLoaded":0}
     * res=0下载完成  res=1下载中 res=-1下载失败
     */
    hyLuaGame.downloadResource(887,reminder => {
      console.log(JSON.stringify(reminder));
    });

2.开始游戏start,使用start接口,需要传入参数md5,客户端以md5为表示找到资源包,启动不同的游戏。开始游戏后,内部会接收lua脚本输出的日志,并打印到控制台。

hyLuaGame.start({md5:''})

3.结束游戏stop,使用stop接口,无需传入参数,客户端只允许启动一个lua小游戏,结束就是结束全部。

hyLuaGame.stop()

4.pushCommand向lua发生事件,lua接收到指令或者数据后做不同的游戏业务和渲染逻辑

//向lua发送事件
  pushCommand = async () => {
    let params = {
      cmd: "game_reset"
    }
    try {
      await hyLuaGame.pushCommand(params)
      this.setState({ bodyText: 'pushCommand成功' });
    } catch (error) {
      this.setState({ bodyText: 'pushCommand失败' + error });
    }

  }

5.onCommand监听lua发生过来的回调消息

//在开始之前lua游戏回调的监听
    hyLuaGame.onCommand({
      callback: eventResult => {
        this.setState({ bodyText: JSON.stringify(eventResult) });
      }
    })