@humany/widget-chat
v1.1.13
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Humany Widget Chat Platform
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Chat Platform for Humany Widgets
The Chat Platform exposes an easy-to-use API for third-party chat services to be fully integrated within Humany widgets.
Limitations
The Chat Platform is currently only available for Bot and Floating widgets on implementations running Webprovisions (version 4 or higher).
About Webprovisions
Webprovisions is a web distribution platform provided by Humany. The client framework orchestrates widgets and plugins and provides an easy-to-use API for controlling and extending their behaviour.
See the Skeleton Plugin repository for an example on how to author a Webprovisions plugin.
Accessing the API
Pass in the container
for the current widget to the constructor together with a chatPlatformSettings
object.
import { Plugin } from '@humany/widget-core';
import { ChatPlatform } from '@humany/widget-chat';
export class MyChatPlugin extends Plugin {
constructor(container, settings) {
const chatPlatformSettings = { adapterClientName: 'myCustomChat' };
this.chatPlatform = new ChatPlatform(container, chatPlatformSettings);
this.chatPlatform.events.subscribe('chat:connect', (event, data) => {
// connect to your chat client
});
}
}
chatPlatformSettings
An object containing settings for the platform.
type ChatPlatformSettings = {
adapterClientName: string,
enableFiles?: boolean,
disableAutoMessage?: boolean,
disableAutoDisconnect?: boolean,
texts?: { [key: string]: string },
}
adapterClientName (required)
The client name of the adapter the platform should attach to. This is a string
which you configure on the contact method that will serve as a handler for this specific plugin.
disableAutoMessage (optional)
Whether the platform should automatically create the chat user's message.
default: false
disableAutoDisconnect (optional)
Whether the platform should automatically disconnect once the user confirms end chat from the widget.
default: false
enableFiles (optional)
Whether the platform should accept files to be submitted.
default: false
texts (optional)
Object string with key-value-pairs used for keys
default:
{
connectingToChat: 'Connecting to chat...',
// Displayed in widget header when connecting to chat.
queuingForChat: 'Queuing...',
// Displayed in widget header when queuing for chat.
chatInProgress: 'Chat in progress...',
// Displayed in widget header during chat session.
endChat: 'End chat',
// Label on end-chat-button in widget header.
confirmEndChat: 'Are you sure you want to end the ongoing chat session?',
// Message shown in confirmation box when clicking end-chat-button.
userSenderLabel: 'Me',
// Sender label displayed below user messages.
}
Using the API
The API is an abstraction on top of a message stream. Changes will be stored locally when working with the API. Push pending changes onto the message stream by calling commit()
on the platform
property. To listen to events on the platform, use this.chatPlatform.events.subscribe(eventName, handler)
.
The API consists of a chat
, user
and agent
objects to handle the chat, agent and user respectively.
Important:
Please note that the chat
, user
and agent
objects are available only when the platform is initialized and connected and will cause a null reference exception otherwise.
Chat
Use the chat
property to modify the state
, name
or avatar
of the chat.
enum CHAT_STATE {
queuing = 'queuing',
connecting = 'connecting',
ready = 'ready',
closed = 'closed',
}
type Chat = {
name?: string;
avatar?: string;
state?: CHAT_STATE;
};
Updating the name, avatar and/or state
chatPlatform.chat.set({
name: 'System',
avatar: 'https://[system-avatar].png',
state: 'ready',
});
chatPlatform.commit();
Agent
Use the agent
property to modify the state
, name
or avatar
of the agent.
enum AGENT_STATE {
idling = 'idling',
typing = 'typing',
}
type Agent = {
name?: string;
avatar?: string;
state?: AGENT_STATE;
}
Updating the name, avatar and/or state
chatPlatform.agent.set({
name: 'Mrs Agent',
avatar: 'https://[agent-avatar].png',
state: 'typing',
});
chatPlatform.commit();
Messages
Messages are created and handled by the agent
, user
and chat
objects.
enum MESSAGE_STATE {
pending = 'pending',
sent = 'sent',
}
type Message = {
id?: string;
html?: string;
text?: string;
files?: FileList;
state: MESSAGE_STATE;
}
Plain text message
chatPlatform.agent.createMessage({ text: 'Hi! how can I help?' });
chatPlatform.user.createMessage({ text: 'I need help with...' });
chatPlatform.commit();
HTML message
chatPlatform.agent.createMessage({ html: '<p>Hi - how can I help?</p>' });
chatPlatform.user.createMessage({ html: '<p>I need help with...</p>' });
chatPlatform.commit();
Create info message
Use the createInfoMessage()
on the chat
to inform the user of chat related events such as when the chat is initializing, waiting for an available agent or similar.
chatPlatform.chat.createInfoMessage({ text: 'Looking for available agents...' });
chatPlatform.commit();
Updating the state
const userMessage = chatPlatform.user.createMessage({ text: 'I need to know something...', state: 'pending' });
chatPlatform.commit();
// awaiting delivery...
userMessage.set({ state: 'sent' });
chatPlatform.commit();
Resource texts
You can access resource texts from texts
on the chatPlatformSettings
object by calling get()
on the platform.texts
property:
chatPlatform.texts.get('userSenderLabel');
// Will return the 'userSenderLabel' text passed to the platform or its default value.
Starting, handling and ending a chat session
Connecting
The Chat Platform will be attached to adapters with the client name specified in adapterClientName
on the chatPlatformSettings
object. When an adapter is executed the platform will trigger the chat:connect
event.
chatPlatform.events.subscribe('chat:connect', (event, connectionData) => {
console.log('platform requesting the chat to connect', connectionData);
});
connectionData
An object containing the connection data.
type ConnectionData = {
settings: { [key: string]: string },
formData?: { [key: string]: any },
};
settings
Contact method settings.
formData (if triggered by form submission)
A key-value-pair object with the form values.
Receiving messages
When the chat is connected the platform will override the default behaviour for when the user submits a message in the widget. When the user submits a message the platform will trigger the chat:user-submit
event.
chatPlatform.events.subscribe('chat:user-submit', (event, submissionData) => {
console.log('user submitted a message:', submissionData);
});
submissionData
An object containing the submission data.
type SubmissionData = {
html?: string;
text?: string;
files?: FileList;
message?: Message,
};
Disconnecting
Call the disconnect()
method on the platform
to end the current chat session. If a chat session is ended by the user and the disableAutoDisconnect
is false
the platform will automatically disconnect otherwise it will just emit the chat:disconnect
event.
chatPlatform.disconnect();
This will restore the default behaviour of the widget and trigger the chat:disconnect
event.
chatPlatform.events.subscribe('chat:disconnect', (event) => {
// disconnect from your chat client
// if disableAutoDisconnect === true
chatPlatform.disconnect();
});
On user input change
When the user starts typing you can use the chat:user-typing
event to send information even before the user has actively submitted a message. This event can only be triggered once every 400ms.
chatPlatform.events.subscribe('chat:user-typing', (event, typingData) => {
console.log('this is the current value of the user input', typingData)
});
typingData
An object containing the text currently typed by user.
type TypingData = {
text: string;
};