@hscmap/magic-trackpad-detector
v0.0.9
Published
* Apple's Magic trackpad emits *pseudo inertial* scroll event. This module determines wheter a wheel event is a **real** event (generated by a user's action) or a **pseudo inertial** event. * [Working Demo](https://michitaro.github.io/magic-trackpad-detec
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Readme
Magic Trackpad's inertial scroll Detector
- Apple's Magic trackpad emits pseudo inertial scroll event. This module determines wheter a wheel event is a real event (generated by a user's action) or a pseudo inertial event.
- Working Demo
Install
npm instasll --save @hscmap/magic-trackpad-detector
Example (source code of the working demo)
import { MagicTrackpadDetector } from "@hscmap/magic-trackpad-detector"
window.addEventListener('load', e => {
const trackpad = document.querySelector('.trackpad') as HTMLDivElement
const canvas = document.querySelector('canvas') as HTMLCanvasElement
const history: [number, boolean][] = []
const mtd = new MagicTrackpadDetector()
const historyCanvas = new HistoryCanvas(history, canvas)
trackpad.addEventListener('wheel', e => {
e.preventDefault()
history.unshift([e.deltaY, mtd.inertial(e)])
if (history.length > canvas.width)
history.splice(canvas.width)
historyCanvas.refresh()
})
historyCanvas.refresh()
})
class HistoryCanvas {
private ctx: CanvasRenderingContext2D
private w: number
private h: number
constructor(private history: [number, boolean][], canvas: HTMLCanvasElement) {
this.ctx = canvas.getContext('2d')!
this.w = canvas.width
this.h = canvas.height
}
refresh() {
this.clear()
this.drawInertialAreas()
this.drawAxis()
this.drawHistory()
}
private clear() {
this.ctx.clearRect(0, 0, this.w, this.h)
}
private drawInertialAreas() {
const ctx = this.ctx
let state = false
let start: number
this.history.push([0, false])
for (let x = 0; x < this.history.length; ++x) {
const [, i] = this.history[x]
if (state != i) {
if (state = i)
start = x
else {
ctx.fillStyle = '#ccf'
ctx.fillRect(start!, 0, x - start, this.h)
}
}
}
this.history.pop()
}
private drawHistory() {
const ctx = this.ctx
ctx.strokeStyle = '#f00'
ctx.beginPath()
for (let x = 0; x < this.history.length; ++x) {
const [y,] = this.history[x]
ctx.lineTo(x, y + this.h / 2)
}
ctx.stroke()
}
private drawAxis() {
const ctx = this.ctx
ctx.beginPath()
ctx.strokeStyle = '#777'
ctx.lineTo(0, this.h / 2)
ctx.lineTo(this.w, this.h / 2)
ctx.stroke()
}
}