@hrtk92/mcwsjs
v1.1.5
Published
![npm](https://img.shields.io/npm/v/@hrtk92/mcwsjs) ![npm](https://img.shields.io/npm/dt/%40hrtk92%2Fmcwsjs) [![GitHub Release](https://github.com/HRTK92/mcws.js/actions/workflows/release.yml/badge.svg)](https://github.com/HRTK92/mcws.js/actions/workflows
Downloads
44
Maintainers
Readme
mcws.js
mcws.js is a library that makes it easy to start a Minecraft WebSocket server.
Install
$ yarn add @hrtk92/mcwsjs
Usage
Here is a detailed explanation of how to use this library:
- Step 1: Import the library in your project
- Step 2: Create an instance of the
mcws
class, passing in the host and port as arguments - Step 3: Call the
createServer()
method to start the server - Step 4: Register event listeners using the
on()
method to receive events from the Minecraft server - Step 5: Use the
sendCommand()
method to send commands to the Minecraft server
Example
import { mcws, Events } from '@hrtk92/mcwsjs'
const mcserver = new mcws('localhost', 8000)
mcserver.onReady((host, port) => {
console.log('Server started')
console.log(`/wsserver ${host}:${port}`)
})
mcserver.onConnection(() => {
console.log('Connected to Minecraft')
mcserver.sendCommand('say Connected') // send command
mcserver.subscribe(Events.PlayerMessage) // register events to receive
})
mcserver.on(Events.PlayerMessage, (data) => {
console.log(`${data.body.message} by ${data.body.sender}`)
})
mcserver.onDisconnect(() => {
console.log('Disconnected')
})
mcserver.createServer() // start the server
Events
onReady
Called when the server is started
onConnect
Called when connected to Minecraft
onDisconnect
Called when the connection is disconnected
on(event, callback)
Called when the event specified by event occurs
Note
I used this gist as a reference to create an event list.
Command
mcserver.sendCommand('say hello')
You can send commands.
Warning
There is no need to add a/
at the beginning.