@hooked74/node-event-emitter
v1.2.4
Published
Event emitter for DOM nodes
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Readme
Table of contents
Install
npm install @hooked74/node-event-emitter
Basic Usage
// initialize
const emitter = new NodeEventEmitter(document.body);
// attach handlers
const handler1 = e => console.log(e instanceof MouseEvent);
const handler2 = e => console.log(e instanceof CustomEvent, e.detail);
emitter.on(NodeEventEmitter.CLICK, handler1);
emitter.on("custom event", handler2);
// dispatch
emitter.emitMouse(NodeEventEmitter.CLICK);
emitter.emit("custom event", "value");
// output:
// true
// true value
// detach specific handler
emitter.off(NodeEventEmitter.CLICK, handler1);
// detach all handlers for specific event
emitter.off(NodeEventEmitter.CLICK);
// detach all handlers
emitter.off();
Advanced Usage
import NodeEventEmitter, { CustomNodeEvents } from "node-event-emitter";
// create my custom event
const myCustomEvent = {
off(emitter: NodeEventEmitter, handler: EventHandler) {
// ...
emitter.off("my custom event", handler);
console.log("detach my custom event")
// ...
},
on(
emitter: NodeEventEmitter,
handler: EventHandler,
options: boolean | AddEventListenerOptions
) {
// ...
emitter.on("my custom event", handler);
console.log("attach my custom event")
// ...
},
// optional
emit(
emitter: NodeEventEmitter,
data: any,
options: EventInit
) {
// ...
emitter.emit("my custom event", data, options);
console.log("dispatch my custom event")
// ...
}
}
// extend emitter and override custom events
class CustomNodeEventEmitter extends NodeEventEmitter {
customEvents = { ...CustomNodeEvents, myCustomEvent };
}
// usage my custom event
const emitter = new CustomNodeEventEmitter(document.body);
const handler = e => console.log(e.detail);
emitter.on("myCustomEvent", handler);
emitter.emit("myCustomEvent", "some value");
emitter.off("myCustomEvent", handler);
// output:
// attach my custom event
// some value
// dispatch my custom event
// detach my custom event
Methods
emitter.on(name, handler[, options])
- name
<string>
The name of the event. - handler
<(e?: Event) => any>
The callback function. - options (optional)
<boolean> | <AddEventListenerOptions>
An options object that specifies characteristics about the event listener. - Returns:
<void>
Sets up a function that will be called whenever the specified event is delivered to the target. Uses addEventListener, but if the event is found in customEvents will use it.
emitter.off([name, handler])
- name (optional)
<string>
The name of the event. - handler (optional)
<(e?: Event) => any>
The callback function. - Returns:
<void>
Removes event listeners. Uses removeEventListener, but if the event is found in customEvents will use it. If no handler is specified, it will delete all handlers named name. If the name is also not specified, then all handlers will be deleted.
emitter.once(name, handler[, options])
- name
<string>
The name of the event. - handler
<(e?: Event) => any>
The callback function. - options (optional)
<boolean> | <AddEventListenerOptions>
An options object that specifies characteristics about the event listener. - Returns:
<void>
The listener should be invoked at most once after being added and automatically removed when invoked. Used the same way as emitter.on.
emitter.emit(name[, data, options])
- name
<string>
The name of the event. - data (optional)
<any>
Any data passed when initializing the event. - options (optional)
<EventInit>
Event options - Returns:
<void>
Triggers an event. Uses CustomEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch any events.
emitter.emitUI(name[, options])
- name
<string>
The name of the event. - options (optional)
<UIEventInit>
Event options - Returns:
<void>
Triggers an event. Uses UIEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch abort, beforeunload, error, load, resize, scroll, select, unload events.
emitter.emitMouse(name[, options])
- name
<string>
The name of the event. - options (optional)
<MouseEventInit>
Event options - Returns:
<void>
Triggers an event. Uses MouseEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch click, contextmenu, dblclick, mousedown, mouseenter, mouseleave, mousemove, mouseout, mouseover, mouseup events.
emitter.emitKeyboard(name[, options])
- name
<string>
The name of the event. - options (optional)
<KeyboardEventInit>
Event options - Returns:
<void>
Triggers an event. Uses KeyboardEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch keydown, keypress, keyup events.
emitter.emitWheel(name[, options])
- name
<string>
The name of the event. - options (optional)
<WheelEventInit>
Event options - Returns:
<void>
Triggers an event. Uses WheelEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch wheel events.
emitter.emitFocus(name[, options])
- name
<string>
The name of the event. - options (optional)
<FocusEventInit>
Event options - Returns:
<void>
Triggers an event. Uses FocusEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch blur, focus, focusin, focusout events.
emitter.emitTouch(name[, options])
- name
<string>
The name of the event. - options (optional)
<TouchEventInit>
Event options - Returns:
<void>
Triggers an event. Uses TouchEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch touchcancel, touchend, touchmove, touchstart events.
emitter.emitPointer(name[, options])
- name
<string>
The name of the event. - options (optional)
<PointerEventInit>
Event options - Returns:
<void>
Triggers an event. Uses PointerEvent and dispatchEvent method. If the event is found in customEvents will use it. Can dispatch pointerover, pointerenter, pointerdown, pointermove, pointerup, pointercancel, pointerout, pointerleave, gotpointercapture, lostpointercapture events.
Custom Events
The following custom events are available by default:
pointerTap
Emulates a click
event on the desktop and tap
(touchstart
, touchend
) on touch devices.
pointerDown
Emulates the interaction of events touchstart
, mousedown
, pointerdown
.
pointerUp
Emulates the interaction of events touchend
, mouseup
, pointerup
.
pointerMove
Emulates the interaction of events touchmove
, mousemove
, pointermove
.