@hoge1e3/events
v1.0.0
Published
Add event handler by 'on' method to objects.
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@hoge1e3/events
Add event handler by 'on' method to objects.
import {EventHander} from "@hoge1e3/events";
import {equal} from "assert";
const buf=[];
const out=(s)=>{
console.log(s);
buf.push(s);
};
async function main() {
// create EventHandler
const e=new EventHandler();
// set event handler for event "foo"
e.on("foo", ()=>out("foo1"));
// set event handler for event "foo" and get remover object 'r'
const r=e.on("foo", ()=>out("foo2"));
e.fire("foo");// fire "foo" event, outputs "foo1" and "foo2"
r.remove(); // disable the event hander which outputs "foo2"
e.fire("foo");// fire "foo" event, outputs only "foo1".
equal(buf.join("\n"),["foo1","foo2","foo1"].join("\n"));
// attach Event Handler to other object
buf.length=0;
const t=new Test();
EventHandler.attachTo(t);// attach event handler to 't'
// Now t.on and t.fire is available.
const r2=t.on("bar", ({x})=>out("bar2 "+x*2));
t.on("bar", ({x})=>out("bar3 "+x*3));
t.bar(100);
r2.remove();
t.bar(200);
equal(buf.join("\n"),["bar 100","bar2 200","bar3 300","bar 200","bar3 600"].join("\n"));
}
class Test {
bar(x) {
out("bar "+x);
this.fire("bar",{x});
}
}
run();