@hmans/trinity
v0.2.0
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Trinity.
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Trinity
Goals:
- Provide wrapper components for the entire THREE namespace, with a similar API to react-three-fiber
- Allow for stacked scene rendering
- Allow for per-scene virtual resolution scaling
- On-Demand Rendering first (ticker callbacks that warrant a re-render must declare this)
- Provide a solid game-ready ticker (with late & fixed step stages) out of the box
- React 18+, with full support for new concurrent features
TODO:
Big Features:
- [x] Ticker
- [x] Custom cameras
- [ ] Pointer Event Handling
- [ ] On-Demand Rendering everywhere?
Misc:
- [x] Rename "Scene" to eg. "View"