@hmans/controlfreak
v0.2.0
Published
Composable Game Input.
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CONTROL FREAK
tl;dr
Add it to your project:
yarn add @hmans/controlfreak
Write a module that composes and exports your game controller, eg controller.ts
:
import {
BooleanControl,
Controller,
GamepadDevice,
KeyboardDevice,
processors,
TouchDevice,
VectorControl
} from "@hmans/controlfreak"
export const controller = new Controller()
const keyboard = new KeyboardDevice()
const gamepad = new GamepadDevice()
const touch = new TouchDevice()
controller.addDevice(keyboard)
controller.addDevice(gamepad)
controller.addDevice(touch)
controller
.addControl("move", VectorControl)
.addStep(keyboard.compositeVector("KeyW", "KeyS", "KeyA", "KeyD"))
.addStep(gamepad.axisVector(0, 1))
.addStep(processors.clampVector(1))
controller
.addControl("fire", BooleanControl)
.addStep(keyboard.whenKeyPressed(["Space", "Enter"]))
.addStep(gamepad.whenButtonPressed(0))
controller
.addControl("aim", VectorControl)
.addStep(
keyboard.compositeVector("ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight")
)
.addStep(gamepad.axisVector(2, 3))
.addStep(processors.normalizeVector)
controller.onDeviceChange.add((d) => console.log("new device:", d))
Then use it in your game loop:
import { controller } from "./controller"
/* Very likely within some sort of loop...: */
controller.update()
console.log(controller.controls.move.value)