@here/harp-map-controls
v0.28.0
Published
Camera controller which implements a common default set of camera functionality in a map context.
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@here/harp-map-controls
Overview
This module provides MapControls and MapAnimations which implement a common default set of camera functionality in a map context.
Using the MapAnimations
The MapAnimations can simply be added to the existing MapView. The animations should not start from the beginning, but after a few seconds, so the MapView has time to load the data for the first tiles. A timeOut of 2000ms should be fine for most situations.
CameraRotationAnimation
For the CameraRotationAnimation, the MapControls that may be employed to manipulate the view should also be passed in, so the camera animation can pause during the manipulation.
const camRot = new CameraRotationAnimation(this.mapView, this.mapControls,
{
axis: new THREE.Vector3(0, 0, 1),
duration: (20. * 1000),
endAngle: 720
});
this.mapView.addEventListener("render", (event: RenderEvent) => {
camRot.update();
})
camRot.start();
CameraPanAnimation
The CameraPanAnimation is not connected to the MapControls. If moves along the specified path, while the camera orientation is not changed, it may be animated independently.
this.mapView.geoCenter = new GeoCoordinates(52.515276, 13.377689000000002, 8000);
const camPan = new CameraPanAnimation(this.mapView,
{
// low level flight above Berlin
// duration: (40. * 1000),
// geoCoordinates: [
// new GeoCoordinates(52.52006626, 13.40764352, 800),
// new GeoCoordinates(52.48094817, 13.3909456, 800),
// new GeoCoordinates(52.518611, 13.376111, 800)
// ],
// Longer lasting higher level flight above Germany and France.
duration: (400. * 1000),
geoCoordinates: [
new GeoCoordinates(48.138137, 11.575682, 15000),
new GeoCoordinates(50.93873, 6.95236, 10000),
new GeoCoordinates(48.853190, 2.348585, 8000)
],
repeat: Infinity,
interpolation: InterpolationFunction.CatmullRom
});
this.mapView.addEventListener("render", (event: RenderEvent) => {
camPan.update();
})
camPan.start();