@herbcaudill/random
v1.0.5
Published
Utility random functions. Uses `random-seed` so the randomizer can be seeded if you need determinism (e.g. for testing).
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Utility random functions. Uses random-seed
so the randomizer can be seeded if you need determinism (e.g. for testing).
Installation
yarn add @herbcaudill/random
Usage
import { makeRandom } from '@herbcaudill/random'
// if you provide a seed, you will get the same sequence of random numbers each time
const r = makeRandom('12345')
// if you don't provide a seed, Math.random() will be used to generate a seed; so you'll get a different sequence every time.
const r = makeRandom()
r.integer(min = 0, max = 10)
Returns an integer greater than or equal to min
, and less than max
, with uniform distribution.
const a = r.integer() // returns a number between 0 and 10 (could be 0, could be 9, will never be 10)
// a = 7
const b = r.integer(1, 5) // returns a number between 1 and 5 (could be 1, could be 4, will never be 5)
// b = 4
r.decimal(min = 0, max = 1)
Returns an decimal number greater than min
, and less than max
, with uniform distribution.
const a = r.decimal() // returns a number between 0 and 1 (greater than 0, less than 1)
// a = 0.389867019774243
const b = r.decimal(1, 5) // returns a number between 1 and 5 (greater than 1, less than 5)
// b = 4.217256259412135
const values = range(100000).map(_ => r.decimal(0, 10))
// 0 - 1: 9889
// 1 - 2: 10030
// 2 - 3: 9947
// 3 - 4: 10042
// 4 - 5: 10009
// 5 - 6: 9902
// 6 - 7: 10059
// 7 - 8: 10065
// 8 - 9: 10108
// 9 - 10: 9949
r.normal(min = 0, max = 1)
Returns a decimal number greater than min
, and less than max
, with normal distribution.
const a = r.normal() // returns a number between 0 and 1 (greater than 0, less than 1)
// a = 0.389867019774243
const b = r.normal(1, 5) // returns a number between 1 and 5 (greater than 1, less than 5)
const values = range(100000).map(_ => r.normal(0, 10))
// 0 - 1: 3
// 1 - 2: 136
// 2 - 3: 2143
// 3 - 4: 13704
// 4 - 5: 34150
// 5 - 6: 34161
// 6 - 7: 13452
// 7 - 8: 2127
// 8 - 9: 120
// 9 - 10: 4
r.probability(p)
Returns true
or false
, with p
probability of being true (where p
is a percentage between 0% and 100%).
const a = r.probability(0.1) // 10% chance of returning `true`, 90% chance of returning `false`.
// a = false
r.coinFlip()
Returns true
or false
, with an even chance of being either one.
const a = r.coinFlip() // 50% chance of returning `true`, 50% chance of returning `false`.
// a = true
r.plusOrMinus()
Returns -1 or 1, with an even chance of being either one.
const a = r.plusOrMinus() // 50% chance of returning -1, 50% chance of returning 1.
// a = -1
r.pick(options)
Returns a randomly selected value from options
, with equal probability for each option. The options
parameter can be an array or an object.
const a = r.pick({ x: 123, y: 42, z: 10000 })
// a = 42
const b = r.pick(['eeny', 'meeny', 'miney', 'mo'])
// b = 'meeny'
r.alpha(length = 5)
Returns a string of lowercase characters with the given length.
const a = r.alpha()
// a = 'mlqfq'
const b = r.alpha(10)
// b = 'ycttgbxdnh'