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@hathora/cloud-sdk-typescript

v2.10.3

Published

<div align="center"> <img src="https://user-images.githubusercontent.com/6267663/235110661-00e586cc-7489-4daf-82e8-7ae3c2c7143e.svg" width="350px"> <h1> Typescript SDK</h1> <p>Serverless cloud hosting for multiplayer games</p> <a href="https

Downloads

276

Readme

Summary

Hathora Cloud API: Welcome to the Hathora Cloud API documentation! Learn how to use the Hathora Cloud APIs to build and scale your game servers globally.

Table of Contents

SDK Installation

The SDK can be installed with either npm, pnpm, bun or yarn package managers.

NPM

npm add @hathora/cloud-sdk-typescript

PNPM

pnpm add @hathora/cloud-sdk-typescript

Bun

bun add @hathora/cloud-sdk-typescript

Yarn

yarn add @hathora/cloud-sdk-typescript zod

# Note that Yarn does not install peer dependencies automatically. You will need
# to install zod as shown above.

SDK Example Usage

Example

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  const result = await hathoraCloud.tokensV1.getOrgTokens(
    "org-6f706e83-0ec1-437a-9a46-7d4281eb2f39",
  );

  // Handle the result
  console.log(result);
}

run();

Available Resources and Operations

~~appsV1~~

appsV2

authV1

  • loginAnonymous - Returns a unique player token for an anonymous user.
  • loginNickname - Returns a unique player token with a specified nickname for a user.
  • loginGoogle - Returns a unique player token using a Google-signed OIDC idToken.

billingV1

~~buildsV1~~

~~buildsV2~~

buildsV3

  • getBuilds - Returns an array of builds for an application.
  • createBuild - Creates a new build with optional multipartUploadUrls that can be used to upload larger builds in parts before calling runBuild. Responds with a buildId that you must pass to RunBuild() to build the game server artifact. You can optionally pass in a buildTag to associate an external version with a build.
  • getBuild - Get details for a build.
  • deleteBuild - Delete a build. All associated metadata is deleted. Be careful which builds you delete. This endpoint does not prevent you from deleting actively used builds. Deleting a build that is actively build used by an app's deployment will cause failures when creating rooms.
  • runBuild - Builds a game server artifact from a tarball you provide. Pass in the buildId generated from CreateBuild().

~~deploymentsV1~~

~~deploymentsV2~~

deploymentsV3

~~discoveryV1~~

  • ~~getPingServiceEndpointsDeprecated~~ - Returns an array of V1 regions with a host and port that a client can directly ping. Open a websocket connection to wss://<host>:<port>/ws and send a packet. To calculate ping, measure the time it takes to get an echo packet back. :warning: Deprecated

discoveryV2

  • getPingServiceEndpoints - Returns an array of all regions with a host and port that a client can directly ping. Open a websocket connection to wss://<host>:<port>/ws and send a packet. To calculate ping, measure the time it takes to get an echo packet back.

fleetsV1

~~lobbiesV1~~

~~lobbiesV2~~

  • ~~createPrivateLobby~~ - :warning: Deprecated
  • ~~createPublicLobby~~ - :warning: Deprecated
  • ~~createLocalLobby~~ - :warning: Deprecated
  • ~~createLobbyDeprecated~~ - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players. :warning: Deprecated
  • ~~listActivePublicLobbiesDeprecatedV2~~ - Get all active lobbies for a an application. Filter by optionally passing in a region. Use this endpoint to display all public lobbies that a player can join in the game client. :warning: Deprecated
  • ~~getLobbyInfo~~ - Get details for a lobby. :warning: Deprecated
  • ~~setLobbyState~~ - Set the state of a lobby. State is intended to be set by the server and must be smaller than 1MB. Use this endpoint to store match data like live player count to enforce max number of clients or persist end-game data (i.e. winner or final scores). :warning: Deprecated

lobbiesV3

  • createLobby - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players.
  • listActivePublicLobbies - Get all active lobbies for a given application. Filter the array by optionally passing in a region. Use this endpoint to display all public lobbies that a player can join in the game client.
  • getLobbyInfoByRoomId - Get details for a lobby.
  • getLobbyInfoByShortCode - Get details for a lobby. If 2 or more lobbies have the same shortCode, then the most recently created lobby will be returned.

logsV1

managementV1

~~metricsV1~~

organizationsV1

~~processesV1~~

~~processesV2~~

processesV3

~~roomsV1~~

roomsV2

tokensV1

Error Handling

All SDK methods return a response object or throw an error. By default, an API error will throw a errors.SDKError.

If a HTTP request fails, an operation my also throw an error from the models/errors/httpclienterrors.ts module:

| HTTP Client Error | Description | | ---------------------------------------------------- | ---------------------------------------------------- | | RequestAbortedError | HTTP request was aborted by the client | | RequestTimeoutError | HTTP request timed out due to an AbortSignal signal | | ConnectionError | HTTP client was unable to make a request to a server | | InvalidRequestError | Any input used to create a request is invalid | | UnexpectedClientError | Unrecognised or unexpected error |

In addition, when custom error responses are specified for an operation, the SDK may throw their associated Error type. You can refer to respective Errors tables in SDK docs for more details on possible error types for each operation. For example, the getOrgTokens method may throw the following errors:

| Error Type | Status Code | Content Type | | ---------------- | ---------------- | ---------------- | | errors.ApiError | 401, 404, 429 | application/json | | errors.SDKError | 4XX, 5XX | */* |

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
import {
  ApiError,
  SDKValidationError,
} from "@hathora/cloud-sdk-typescript/models/errors";

const hathoraCloud = new HathoraCloud({
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  let result;
  try {
    result = await hathoraCloud.tokensV1.getOrgTokens(
      "org-6f706e83-0ec1-437a-9a46-7d4281eb2f39",
    );

    // Handle the result
    console.log(result);
  } catch (err) {
    switch (true) {
      case (err instanceof SDKValidationError): {
        // Validation errors can be pretty-printed
        console.error(err.pretty());
        // Raw value may also be inspected
        console.error(err.rawValue);
        return;
      }
      case (err instanceof ApiError): {
        // Handle err.data$: ApiErrorData
        console.error(err);
        return;
      }
      default: {
        throw err;
      }
    }
  }
}

run();

Validation errors can also occur when either method arguments or data returned from the server do not match the expected format. The SDKValidationError that is thrown as a result will capture the raw value that failed validation in an attribute called rawValue. Additionally, a pretty() method is available on this error that can be used to log a nicely formatted string since validation errors can list many issues and the plain error string may be difficult read when debugging.

Server Selection

Select Server by Index

You can override the default server globally by passing a server index to the serverIdx optional parameter when initializing the SDK client instance. The selected server will then be used as the default on the operations that use it. This table lists the indexes associated with the available servers:

| # | Server | Variables | | - | ------ | --------- | | 0 | https://api.hathora.dev | None | | 1 | https:/// | None |

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  serverIdx: 1,
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  const result = await hathoraCloud.tokensV1.getOrgTokens(
    "org-6f706e83-0ec1-437a-9a46-7d4281eb2f39",
  );

  // Handle the result
  console.log(result);
}

run();

Override Server URL Per-Client

The default server can also be overridden globally by passing a URL to the serverURL optional parameter when initializing the SDK client instance. For example:

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  serverURL: "https://api.hathora.dev",
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  const result = await hathoraCloud.tokensV1.getOrgTokens(
    "org-6f706e83-0ec1-437a-9a46-7d4281eb2f39",
  );

  // Handle the result
  console.log(result);
}

run();

Custom HTTP Client

The TypeScript SDK makes API calls using an HTTPClient that wraps the native Fetch API. This client is a thin wrapper around fetch and provides the ability to attach hooks around the request lifecycle that can be used to modify the request or handle errors and response.

The HTTPClient constructor takes an optional fetcher argument that can be used to integrate a third-party HTTP client or when writing tests to mock out the HTTP client and feed in fixtures.

The following example shows how to use the "beforeRequest" hook to to add a custom header and a timeout to requests and how to use the "requestError" hook to log errors:

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
import { HTTPClient } from "@hathora/cloud-sdk-typescript/lib/http";

const httpClient = new HTTPClient({
  // fetcher takes a function that has the same signature as native `fetch`.
  fetcher: (request) => {
    return fetch(request);
  }
});

httpClient.addHook("beforeRequest", (request) => {
  const nextRequest = new Request(request, {
    signal: request.signal || AbortSignal.timeout(5000)
  });

  nextRequest.headers.set("x-custom-header", "custom value");

  return nextRequest;
});

httpClient.addHook("requestError", (error, request) => {
  console.group("Request Error");
  console.log("Reason:", `${error}`);
  console.log("Endpoint:", `${request.method} ${request.url}`);
  console.groupEnd();
});

const sdk = new HathoraCloud({ httpClient });

Authentication

Per-Client Security Schemes

This SDK supports the following security scheme globally:

| Name | Type | Scheme | | ----------------- | ----------------- | ----------------- | | hathoraDevToken | http | HTTP Bearer |

To authenticate with the API the hathoraDevToken parameter must be set when initializing the SDK client instance. For example:

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  const result = await hathoraCloud.tokensV1.getOrgTokens(
    "org-6f706e83-0ec1-437a-9a46-7d4281eb2f39",
  );

  // Handle the result
  console.log(result);
}

run();

Per-Operation Security Schemes

Some operations in this SDK require the security scheme to be specified at the request level. For example:

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function run() {
  const result = await hathoraCloud.lobbiesV3.createLobby(
    {
      playerAuth: "<YOUR_BEARER_TOKEN_HERE>",
    },
    {
      visibility: "private",
      roomConfig: "{\"name\":\"my-room\"}",
      region: "Seattle",
    },
    "app-af469a92-5b45-4565-b3c4-b79878de67d2",
    "LFG4",
    "2swovpy1fnunu",
  );

  // Handle the result
  console.log(result);
}

run();

Standalone functions

All the methods listed above are available as standalone functions. These functions are ideal for use in applications running in the browser, serverless runtimes or other environments where application bundle size is a primary concern. When using a bundler to build your application, all unused functionality will be either excluded from the final bundle or tree-shaken away.

To read more about standalone functions, check FUNCTIONS.md.

Global Parameters

A parameter is configured globally. This parameter may be set on the SDK client instance itself during initialization. When configured as an option during SDK initialization, This global value will be used as the default on the operations that use it. When such operations are called, there is a place in each to override the global value, if needed.

For example, you can set appId to "app-af469a92-5b45-4565-b3c4-b79878de67d2" at SDK initialization and then you do not have to pass the same value on calls to operations like createRoom. But if you want to do so you may, which will locally override the global setting. See the example code below for a demonstration.

Available Globals

The following global parameter is available.

| Name | Type | Required | Description | | ---- | ---- |:--------:| ----------- | | appId | string | | The appId parameter. |

Example

import { HathoraCloud } from "@hathora/cloud-sdk-typescript";

const hathoraCloud = new HathoraCloud({
  hathoraDevToken: "<YOUR_BEARER_TOKEN_HERE>",
  appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});

async function