@hashgraphonline/recursion-sdk
v0.0.3
Published
HCS Recursion SDK
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Readme
HCS Recursion SDK
The Recursion SDK is a powerful and flexible tool designed to simplify the integration of Hedera Consensus Service into web applications. It provides an easy way to load and manage HCS-related scripts, styles, and images, with built-in support for configuration, retry mechanisms, and loading indicators.
Features
- Easy configuration via HTML data attributes
- Automatic loading of HCS-related scripts, styles, and WASM modules
- Support for custom CDNs and networks
- Built-in retry mechanism for failed resource loads
- Customizable loading indicator
- Queue-based loading system with support for load order
- Promise-based initialization
Examples Exploring Recursion
Included in this repository are a number of examples demonstrating the capabilities of recursion.
- Hashinals Blaster: A simple, arcade style shooting game leveraging ThreeJS, AnimeJS, NESS-CSS, and Hashinals Wallet Connect.
- Download Hashinals Blaster
- Play https://kiloscribe.com/inscription/0.0.6739314
- HashiNova: A complex, casual growth game where your entity grows by consuming Hashinals floating in the universe. It leverages ThreeJS, AnimeJS, NESS-CSS, Hashinals Wallet Connect, CannonJS, and follows the ECS (Entity Component System) framework for development.
- Download HashiNova
- Play https://kiloscribe.com/inscription/0.0.6798739
- Basic Recursion: A simple example of Recursion demonstrating the capability of utilizing WASM inside of Inscribed Files.
- Download HashiNova
- Explore https://kiloscribe.com/inscription/0.0.6796093?network=mainnet
Exploring Further:
- Visit https://kiloscribe.com/gaming
- Try the featured games and copy the code snippets to create your own experiences & games using HCS-3.
- Implement Hashinals Wallet Connect: https://github.com/hashgraph-online/hashinal-wc
- Add wallet capabilities to your HTML Hashinals with just a few lines of code.
Usage
Testing locally:
- Copy the contents of the file in the dist directory into your HTML file.
- Ensure the script included before any logic that depends on the loading of assets.
<script src="path/to/hcs-sdk.js"></script>
Usage with TierBot CDN:
- Remove the SDK from your code.
- The TierBot CDN will automatically inject the latest version of the Recursion SDK into your file. Saving you extra HBAR on inscription fees, and ensuring you have access to all the latest features at the time of inscription.
Configuration
You can configure the SDK using data attributes on a script tag. Here's an example with all available options:
<script
data-hcs-config
data-hcs-cdn-url="https://your-custom-cdn.com/"
data-hcs-network="testnet"
data-hcs-debug="true"
data-hcs-retry-attempts="5"
data-hcs-retry-backoff="500"
data-hcs-show-loading-indicator="true"
data-hcs-loading-callback-name="setLoadingIndicator"
></script>
Configuration Options
data-hcs-cdn-url
: The base URL for the CDN hosting your HCS resources (default: "https://kiloscribe.com/api/inscription-cdn/")data-hcs-network
: The Hedera network to use (default: "mainnet")data-hcs-debug
: Enable debug logging (default: false)data-hcs-retry-attempts
: Number of retry attempts for failed resource loads (default: 3)data-hcs-retry-backoff
: Initial backoff time in milliseconds for retries (default: 300)data-hcs-show-loading-indicator
: Show loading status in console (default: false)data-hcs-loading-callback-name
: Name of a global function to call with loading status updates
Usage
Loading HCS Resources
To load HCS resources (scripts, styles, or images), use the data-src
attribute with the hcs://
protocol:
<script data-src="hcs://1/0.0.6614307" data-script-id="threejs"></script>
<script data-src="hcs://1/0.0.6627067" data-script-id="animejs"></script>
<script
data-src="hcs://1/0.0.6633438"
data-script-id="nes-css"
type="css"
></script>
<script
data-src="hcs://1/0.0.6628687"
data-script-id="rust-wasm"
type="wasm"
></script>
<img data-src="hcs://1/0.0.6529019" alt="Example Image" />
Note, the examples above are real HCS-1 inscribed topics.
Initialization and Ready State
The SDK automatically initializes itself. To run code after all HCS resources are loaded, define a global HCSReady
function:
window.HCSReady = function () {
console.log('All HCS resources loaded, initializing application');
// Your initialization code here
};
Custom Loading Indicator
To use a custom loading indicator, define a global function and specify its name in the configuration:
<script>
function setLoadingIndicator(id, status) {
console.log(`Resource ${id}: ${status}`);
// Update your custom loading UI here
}
</script>
<script
data-hcs-config
data-hcs-loading-callback-name="setLoadingIndicator"
></script>
Advanced Usage
Load Order
You can specify the load order for resources using the data-load-order
attribute:
<script
data-src="hcs://1/0.0.6614307"
data-script-id="threejs"
data-load-order="1"
></script>
<script
data-src="hcs://1/0.0.6627067"
data-script-id="animejs"
data-load-order="2"
></script>
Required Scripts
Mark a script as required by adding the data-required
attribute. If a required script fails to load, the SDK will stop processing the queue:
<script
data-src="hcs://1/0.0.6614307"
data-script-id="threejs"
data-required
></script>
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Support
If you encounter any problems or have any questions, please open an issue in this repository.