@h7/byte-buffer
v0.1.0
Published
Utility class to quickly stream Uint8Array chunks.
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Byte Buffer for JavaScript
by Katsuyuki Omuro
ByteBuffer is a JavaScript class that can be used to work with chunks of Uint8Array data.
If data is provided to you in the form of chunks, but you need to consume chunks from the
front that aren't necessarily of the same size, this class can help you do that efficiently.
It's meant to be used with ReadableStream<Uint8Array>
and the chunks of data obtained from
its reader.
The advantage of using this class is in its efficiency; it's implemented so that unnecessary copies or modifications to the chunks are not made as you pull data. You can efficiently pull arbitrary lengths of bytes from the beginning of the buffer and continue adding to the end of the buffer.
Additionally, you can:
- make slices of data from arbitrary offsets and of arbitrary lengths
- search for byte sequences, even those that span chunks
Usage
npm install @h7/byte-buffer
Creating a buffer
Construct it with no parameters to make an empty buffer. Pass an Uint8Array
or
an array of Uint8Array
s to initialize the buffer with data.
import { ByteBuffer } from '@h7/byte-buffer';
const buffer1 = new ByteBuffer();
console.log(buffer1.length); // 0
const buffer2 = new ByteBuffer(new Uint8Array([65, 66, 67, 68]));
console.log(buffer2.length); // 4
const buffer3 = new ByteBuffer([
new Uint8Array([65, 66, 67, 68]),
new Uint8Array([69, 70, 71, 72]),
]);
console.log(buffer3.length); // 8
Adding to the end of the buffer
Call .append()
with one or more Uint8Array
s to add to the end of the data.
const buffer = new ByteBuffer(new Uint8Array([65, 66, 67, 68]));
buffer.append(new Uint8Array([100, 101, 102]));
console.log(buffer.length); // 7
buffer.append(
new Uint8Array([200, 201, 202]),
new Uint8Array([250, 251, 252]),
);
console.log(buffer.length); // 13
Extracting bytes from the start of the buffer
Call .pull()
with the number of bytes to extract.
const buffer = new ByteBuffer(new Uint8Array([65, 66, 67, 68, 69, 70, 71]));
console.log(buffer.length); // 7
const bytes = buffer.pull(3);
console.log(bytes); // Uint8Array [65, 66, 67]
console.log(buffer.length); // 4
Copying a slice from the buffer
Call .slice()
, passing in 0-2 parameters. The parameters specify the portion
of the string to copy, and act similar to how they do in
String.prototype.slice
.
This function returns a new Uint8Array
and does not modify the buffer.
const buffer = new ByteBuffer(new Uint8Array([65, 66, 67, 68, 69, 70, 71]));
console.log(buffer.length); // 7
const bytes = buffer.slice(0, 3);
console.log(bytes); // Uint8Array [65, 66, 67]
// Unlike with .pull(), this does not modify the buffer
console.log(buffer.length); // 7
Finding a byte sequence
Call .indexOf()
, passing in 1 or 2 parameters. The parameters specify the byte
sequence to look for and optionally the position in the buffer to start the search.
They act similar to how they do in String.prototype.indexOf
.
This function returns an number (integer) representing the 0-based index at which the
byte sequence was found, or -1
if it was not found.
const buffer = new ByteBuffer(new Uint8Array([65, 66, 67, 65, 66, 67, 68]));
console.log(buffer.indexOf(new Uint8Array([67, 65]))); // 2
console.log(buffer.indexOf(new Uint8Array([100, 101]))); // -1
console.log(buffer.indexOf(new Uint8Array([66, 67]))); // 1
console.log(buffer.indexOf(new Uint8Array([66, 67]), 2)); // 4
console.log(buffer.indexOf(new Uint8Array([66, 67]), 5)); // -1
License
MIT.