@guaclive/videojs-chromecast
v1.13.1
Published
video.js plugin for casting to chromecast
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Silvermine VideoJS Chromecast Plugin
What is it?
A plugin for videojs versions 6+ that adds a button to the control bar which will cast videos to a Chromecast.
How do I use it?
The @standardbroadcast/videojs-chromecast
plugin includes 3 types of assets: javascript, CSS,
and images.
You can either build the plugin locally and use the assets that are output from the build process directly, or you can install the plugin as an npm module, include the javascript and SCSS source in your project using a Common-JS module loader and SASS build process, and copy the images from the image source folder to your project.
Note that regardless of whether you are using this plugin via the pre-built JS or as a module, the Chromecast framework will need to be included after the plugin. For example:
<script src="https://unpkg.com/[email protected]/dist/video.js"></script>
<script src="./dist/videojs-chromecast.min.js"></script>
<script type="text/javascript" src="https://www.gstatic.com/cv/js/sender/v1/cast_sender.js?loadCastFramework=1"></script>
Building the plugin locally
- Either clone this repository or install the
@standardbroadcast/videojs-chromecast
module usingnpm install @standardbroadcast/videojs-chromecast
. - Ensure that
@standardbroadcast/videojs-chromecast
'sdevDependencies
are installed by runningnpm install
from within thevideojs-chromecast
folder. - Run
grunt build
to build and copy the javascript, CSS and image files to thevideojs-chromecast/dist
folder. - Copy the plugin's files from the
dist
folder into your project as needed. - Ensure that the images in the
dist/images
folder are accessible at./images/
, relative to where the plugin's CSS is located. If, for example, your CSS is located athttps://example.com/plugins/videojs-chromecast.css
, then the plugin's images should be located athttps://example.com/plugins/images/
. - Follow the steps in the "Configuration" section below.
Note: when adding the plugin's javascript to your web page, include the
videojs-chromecast.min.js
javascript file in your HTML after loading
Video.js. The plugin's built javascript file expects there to be a reference to Video.js
at window.videojs
and will throw an error if it does not exist.
Initialization options
preloadWebComponents
(default:false
) - The Chromecast framework relies on thewebcomponents.js
polyfill when a browser does not havedocument.registerElement
in order to create the<google-cast-button>
custom component (which is not used by this plugin). If you are using jQuery, this polyfill must be loaded and initialized before jQuery is initialized. Unfortunately, the Chromecast framework loads thewebcomponents.js
polyfill via a dynamically created<script>
tag. This causes a race condition (see #17). Also, includingwebcomponents.js
anywhere on the page will break jQuery's fix for bubbling some events todocument
(e.g.onchange
events for<select>
, see #21). SettingpreloadWebComponents
totrue
will "fix" these 2 problems by (1) making this plugin add thewebcomponents
polyfill synchronously when the polyfill is needed and (2) using thewebcomponents-lite.js
version as it does not include the shadow DOM polyfills, but still provides theregisterElement
polyfill that the Chromecast framework needs. If you use thepreloadWebComponents: true
option, you should make sure that this plugin is loaded before jQuery. Then include the Chromecast framework after this plugin as you normally would.
Note: There is a caveat to using the preloadWebComponents
setting.
Because the Chromecast plugin uses the shadow DOM to create the
<google-cast-button>
custom component, the <google-cast-button>
custom
component may partly render, but it will not be functional. This tag is not
used by this plugin. However if you must use this tag elsewhere, you should
not use the preloadWebComponents
flag.
tl;dr: if you use jQuery, you should use the preloadWebComponents: true
option in
this plugin.
Providing initialization options via require()
If requiring this plugin via NPM, any desired initialization options can be supplied to the constructor function exported by the module. For example:
require('@standardbroadcast/videojs-chromecast')(videojs, { preloadWebComponents: true });
Providing initialization options via <script>
If using the prebuilt JS, the initialization options can be provided via
window.SILVERMINE_VIDEOJS_CHROMECAST_CONFIG
. Note that these options need to be set
before the <script>
tag to include the plugin.
<script>
window.SILVERMINE_VIDEOJS_CHROMECAST_CONFIG = {
preloadWebComponents: true,
};
</script>
<script src="path/to/videojs-chromecast.js"></script>
Configuration
Once the plugin has been loaded and registered, configure it and add it to your Video.js player using Video.js' plugin configuration option (see the section under the heading "Setting up a Plugin" on Video.js' plugin documentation page.
Important: In addition to defining plugin configuration, you are required to define the
player's techOrder
option, setting 'chromecast'
as the first Tech in the list. Below
is an example of the minimum required configuration for the Chromecast plugin to function:
var options;
options = {
controls: true,
techOrder: [ 'chromecast', 'html5' ], // You may have more Tech, such as Flash or HLS
plugins: {
chromecast: {}
}
};
videojs(document.getElementById('myVideoElement'), options);
Please note that even if you choose not to use any of the configuration options, you must
either provide a chromecast
entry in the plugins
option for Video.js to initialize the
plugin for you:
options = {
plugins: {
chromecast: {}
}
};
or you must initialize the plugin manually:
var player = videojs(document.getElementById('myVideoElement'));
player.chromecast(); // initializes the Chromecast plugin
Configuration options
Plugin configuration
plugins.chromecast.receiverAppID
- the string ID of a custom Chromecast receiver app to use. Defaults to the default Media Receiver ID.plugins.chromecast.addButtonToControlBar
- aboolean
flag that tells the plugin whether or not it should automatically add the Chromecast button to the Video.js player's control bar component. Defaults totrue
.plugins.chromecast.buttonPositionIndex
- a zero-based number specifying the index of the Chromecast button among the control bar's child components (ifaddButtonToControlBar
is set totrue
). By default the Chromecast Button is added as the last child of the control bar. A value less than 0 puts the button at the specified position from the end of the control bar. Note that it's likely not all child components of the control bar are visible.plugins.chromecast.credentials
- string with credentials identyfing the user.
Chromecast Tech configuration
chromecast.requestTitleFn
- a function that this plugin calls when it needs a string that will be the title shown in the UI that is shown when a Chromecast session is active and connected. When the this plugin calls therequestTitleFn
, it passes it the currentsource
object and expects a string in return. If nothing is returned or if this option is not defined, no title will be shown.chromecast.requestSubtitleFn
- a function that this plugin calls when it needs a string that will be the sub-title shown in the UI that is shown when a Chromecast session is active and connected. When the this plugin calls therequestSubtitleFn
, it passes it the currentsource
object and expects a string in return. If nothing is returned or if this option is not defined, no sub-title will be shown.chromecast.requestCustomDataFn
- a function that this plugin calls when it needs an object that contains custom information necessary for a Chromecast receiver app when a session is active and connected. When the this plugin calls therequestCustomDataFn
, it passes it the currentsource
object and expects an object in return. If nothing is returned or if this option is not defined, no custom data will be sent. This option is intended to be used with a custom receiver application to extend its default capabilities.chromecast.requestQueueItemChangeFn
- a function that this plugin calls, whenMEDIA_INFO_CHANGED
event is triggered, it passesMediaInfoItem
as a parameter, from this eventevent.value.entity
can be extracted to check what is the next item that should be played.chromecast.onChangeSubtitleTrackFn
- a function that this plugin calls, when a caption was changed by Chromecast device it passes an object {name: string} containing the name of the subtitle, or it passesnull
when captions were turned off.
Here is an example configuration object that makes full use of all required and optional configuration:
var titles, subtitles, customData, options;
titles = {
'https://example.com/videos/video-1.mp4': 'Example Title',
'https://example.com/videos/video-2.mp4': 'Example Title2',
};
subtitles = {
'https://example.com/videos/video-1.mp4': 'Subtitle',
'https://example.com/videos/video-2.mp4': 'Subtitle2',
};
customData = {
'https://example.com/videos/video-1.mp4': { 'customColor': '#0099ee' },
'https://example.com/videos/video-2.mp4': { 'customColor': '#000080' },
};
options = {
// Must specify the 'chromecast' Tech first
techOrder: ['chromecast', 'html5'], // Required
// Configuration for the Chromecast Tech
chromecast: {
requestTitleFn: function (source) {
// Not required
return titles[source.url];
},
requestSubtitleFn: function (source) {
// Not required
return subtitles[source.url];
},
requestCustomDataFn: function (source) {
// Not required
return customData[source.url];
},
requestSubtitleFn: function (track) {
// Not required
if (track) {
changeSubtitleTrack(track.name);
} else {
changeSubtitleTrack('off');
}
},
requestQueueItemChangeFn: function (event) {
// Not required
if (event.value) {
playNextItemFromQueue(event.value.entity);
}
},
},
plugins: {
chromecast: {
receiverAppID: '1234', // Not required
addButtonToControlBar: false, // Defaults to true
credentials: 'token', // not required
},
},
};
Localization
The ChromecastButton
component has one translated string: "Open Chromecast menu". The
"Open Chromecast menu" string appears in both of the standard places for Button component
accessibility text: inside the .vjs-control-text
span and as the <button>
element's
title
attribute.
To localize the Chromecast button text, follow the steps in the
Video.js Languages tutorial to add an "Open Chromecast menu"
key
to the map of translation strings.
Using the npm module
If you are using a module loader such as Browserify or Webpack, first install
@standardbroadcast/videojs-chromecast
using npm install
. Then, use
require('@standardbroadcast/videojs-chromecast')
to require @standardbroadcast/videojs-chromecast
into your project's source code. require('@standardbroadcast/videojs-chromecast')
returns a
function that you can use to register the plugin with videojs by passing in a reference to
videojs
:
var videojs = require('video.js');
// Initialize the Chromecast plugin
require('standardbroadcast/videojs-chromecast')(videojs);
Then, follow the steps in the "Configuration" section above.
Using the CSS and images
If you are using SCSS in your project, you can simply reference the plugin's main SCSS file in your project's SCSS:
@import "path/to/node_modules/@standardbroadcast/videojs-chromecast/src/scss/videojs-chromecast";
Optionally, you can override the SCSS variables that contain the paths to the icon image files:
$icon-chromecast--default
- the path to the icon image that is displayed when the Chromecast button is in its normal, default state. Defaults to"images/ic_cast_white_24dp.png"
.$icon-chromecast--hover
- the path to the icon image that is displayed when the user hovers over the Chromecast button when it is in its normal, default state. Defaults to"images/ic_cast_white_24dp.png"
.$icon-chromecast-casting
- the path to the icon image that is displayed when the Chromecast button is in the "casting" state (when a Chromecast session is active and connected). Defaults to"images/ic_cast_connected_white_24dp.png"
.$icon-chromecast-casting--hover
- the path to the icon image that is displayed when the user hovers over the Chromecast button when it is in the "casting" state (when a Chromecast session is active and connected). Defaults to"images/ic_cast_connected_white_24dp.png"
.$chromecast-icon-size
- the width and height of the icon (the button and icon is a square). Defaults to12px
.$chromecast-title-font-size
- the font size of the title on the screen that is shown while a Chromecast session is active and connected. Defaults to22px
.$chromecast-subtitle-font-size
- the font size of the sub-title on the screen that is shown while a Chromecast session is active and connected. Defaults to18px
.$chromecast-poster-width
- the width of the poster image on the screen that that is shown while a Chromecast session is active and connected. Defaults to100px
.$chromecast-poster-max-height
- the maximum height of the poster image on the screen that is shown while a Chromecast session is active and connected. Defaults to180px
.
Images
The plugin's images are located at videojs-chromecast/src/images
. If you have
not overridden the icon image path variables in the SCSS, then copy the images from the
src/images
folder to a folder that is accessible at ./images/
, relative to where the
plugin's CSS is located. If, for example, your CSS is located at
https://example.com/plugins/videojs-chromecast.css
, then the plugin's images
should be located at https://example.com/plugins/images/
.
In addition, the ic_cast_white_24dp.png
icon image that is used as the default icon for
all four button states ("default", "default + hover", "casting", "casting + hover"), the images
folder contains grey, black, and blue versions of the icons.
Events
*chromecastConnected
: Triggers when Chromecast connected
*chromecastDisconnected
: Triggers when Chromecast disconnected
*chromecastDevicesAvailable
: Triggers on state change when Chromecast devices are available
*chromecastDevicesUnavailable
: Triggers on state change when Chromecast devices are unavailable
*chromecastRequested
: Triggers when the user has requested Chromecast playback using this
plugin's Chromecast button
How do I contribute?
We genuinely appreciate external contributions. See our extensive documentation on how to contribute.
License
This software is released under the MIT license. See the license file for more details.