@grinstead/webgpu
v0.1.3
Published
This is a TypeScript library that is designed to make it easy to use WebGPU. It is built on top of [SolidJS](https://www.solidjs.com/), so it is lightweight while maintaining powerful reactivity.
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@grinstead/webgpu
This is a TypeScript library that is designed to make it easy to use WebGPU. It is built on top of SolidJS, so it is lightweight while maintaining powerful reactivity.
This project is in early stages and is subject to change.
Installation
To install @grinstead/webgpu
, use npm or yarn:
npm install @grinstead/webgpu
or
yarn add @grinstead/webgpu
Usage
The easiest entrypoint to this library is the <Canvas>
component, here is a simple interactive canvas:
import { RenderPipeline, Canvas, ScalarBinding } from "@grinstead/webgpu";
import { createSignal } from "solid-js";
// renders a square gradient that randomly changes color when clicked
export function QuadsInteraction() {
const [red, setRed] = createSignal(0);
return (
<Canvas width={320} height={240} onClick={() => setRed(Math.random())}>
<RenderPipeline
label="Basic Render"
vertexMain="vertexMain"
fragmentMain="fragmentMain"
draw={4}
code={`
struct Vertex {
@builtin(position) position: vec4f,
@location(0) fragUV: vec2f,
}
// just renders 4 points that cover the canvas, all work done in fragment shader
@vertex
fn vertexMain(@builtin(vertex_index) index: u32) -> Vertex {
const fragPoints = array(
vec2f(0, 0),
vec2f(1, 0),
vec2f(0, 1),
vec2f(1, 1),
);
let uv = fragPoints[index];
return Vertex(
vec4f(2 * uv - 1, 0, 1),
uv,
);
}
@group(0) @binding(0) var<uniform> red: f32;
@fragment
fn fragmentMain(@location(0) uv: vec2f) -> @location(0) vec4f {
return vec4f(red, uv.x, uv.y, 1);
}
`}
/>
<ScalarBinding group={0} id={0} value={red()} />
</Canvas>
);
}