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@gregorykogan/mnemonic-pictures

v1.1.0

Published

NPM package for generating mnemonic pictures written in Rust

Downloads

12

Readme

mnemonic-pictures

NPM package for generating mnemonic pictures written in Rust

Rust image image
NPM

Check out the online demo

Generate a unique picture for any given (number/string) seed

Generation is presistent across devices and sessions
To verify this, you can enter 'Red Sky' seed at 195x130 resolution in the online demo
Resulting image should like red sky

Installation

NPM package: https://www.npmjs.com/package/@gregorykogan/mnemonic-pictures

npm

npm i @gregorykogan/mnemonic-pictures

yarn

yarn add @gregorykogan/mnemonic-pictures

Setup

This package uses WASM which is not supported by default by most frontend tooling. You would need some 3rd party package to add WASM support. For example this is what you would need to do for Vite:

Add vite-plugin-wasm and configure it like this

// vite.config.ts

import { defineConfig } from 'vite'
import wasm from "vite-plugin-wasm";
import topLevelAwait from "vite-plugin-top-level-await";

// https://vitejs.dev/config/
export default defineConfig({
  plugins: [
    wasm(),
    topLevelAwait(),
  ],

  optimizeDeps: {
    exclude: [
      "@gregorykogan/mnemonic-pictures"
    ]
  }
})

Usage

Import

WASM module needs to be initialized before running. init() function is async and is module's default export

Import example with top-level await:

import init, { init_console_errors } from '@gregorykogan/mnemonic-pictures';

await init();
init_console_errors();

// do whatever with the module

Import example without top-level await:

import init, { init_console_errors } from '@gregorykogan/mnemonic-pictures';

let wasmLoaded = false;

init().then(() => {
  init_console_errors();
  wasmLoaded = true;
});

// ...

if (wasmLoaded) {
  // do whatever with the module
}

Here init_console_errors() is optional. It will log human readable traceback for wasm errors if they occur.

Generation

HTML

<canvas id="display" width="600" height="400"></canvas>

Script

import { generate, generate_from_string } from '@gregorykogan/mnemonic-pictures';

// assuming wasm module is initialized
generate("display", BigInt(123456));  // generate from number seed
// or
generate_from_string("display", "my-seed");  // generate from string seed

Here the first argument is an id of the canvas html element and the second one is a generation seed. Seed is used to configure starting state of pseudo random generator that is used for further image generation on all steps. To get u64 number from string SipHasher crate is used.

Blurry canvas issue

Often canvases of small sizes (15 by 10 for example) are displayed blurry. To fix it add this line to your canvas CSS styling:

#display {
  image-rendering: pixelated;
}

Example

You can see full usage example here