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@gravity-simulator/barnes-hut-tree-builder

v0.0.31

Published

A module to build quadtrees for the barnes-hut algorithm with high performance, implemented using WebAssembly (WIP)

Downloads

4

Readme

BARNES HUT TREE BUILDER

Aim

The aim of this project is to attempt to implement a module that can be used to build a quadtree from a list of bodies to be used in calculating their gravitational pull on each other, as per the barnes-hut algorithm.

N.B. This project is still in early development. The first stable build will be 1.0.0

Install

npm i --save barnes-hut-tree-builder

Usage

import { BarnesHutTreeBuilder } from 'barnes-hut-tree-builder';

(async function() { 
    const treeBuilder = await BarnesHutTreeBuilder.create();
    
    const bodies = [
        {mass: 100, positionX: 50, positionY: 90},
        {mass: 100.01, positionX: 298, positionY: 91},
        {mass: 200, positionX: 709.45, positionY: 539.01111}
    ]
    
    return treeBuilder.build(bodies, 1000, 0, 0)
})()
/* Resolves to:
{ 
    positionX: 441.7214069648259,
    positionY: 314.74996125096874,
    mass: 400.01,
    width: 1000,
    cornerX: 0,
    cornerY: 0,
    body: undefined,
    subnodes: [{
        positionX: 174.00619969001553,
        positionY: 90.50002499875006,
        mass: 200.01,
        width: 500,
        cornerX: 0,
        cornerY: 0,
        body: undefined,
        subnodes: [{
            positionX: 50,
            positionY: 90,
            mass: 100,
            width: 250,
            cornerX: 0,
            cornerY: 0,
            body: { mass: 100, positionX: 50, positionY: 90 },
            subnodes: [] 
        }, { 
            positionX: 298,
            positionY: 91,
            mass: 100.01,
            width: 250,
            cornerX: 250,
            cornerY: 0,
            body: { mass: 100.01, positionX: 298, positionY: 91 },
            subnodes: [] 
        }] 
    }, { 
        positionX: 709.45,
        positionY: 539.01111,
        mass: 200,
        width: 500,
        cornerX: 500,
        cornerY: 500,
        body: [Object],
        subnodes: [] 
    }] 
}
*/

Use the async method BarnesHutTreeBuilder.create to get a new BarnesHutTreeBuilder object.

The BarnesHutTreeBuilder has two methods: #build and #buildToArray They both accept an array of bodies, width and cornerX, cornerY (on the assumption that the area is a square)

Bodies should have the properties; mass, positionX and positionY.

#build returns an object tree where each node has up to four subnodes. #buildToArray returns a two dimensional array, each item containing 12 values.