@graphiy/actionman
v0.2.4
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Actions mananger
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Graphiy Actionman
Arbitrary implementation of Command design pattern <https://en.wikipedia.org/wiki/Command_pattern>_
for cross-modules communication with logging.
This enables undo / redo and actions log functionality.
Functionality
- action panel button click - fire action
- enable / disable action
- action panel toggle button
- multiple components subscribe to action
- some components subscribe / some not
- granular update (providing component ids while firing an action)
- action log
- undo / redo
- ADD TO DEMO: evalutate if the action can be executed
TODO
- multiple steps undo / redo
- queue of actions
- Sequences of Command objects can be assembled into composite (or macro) commands.
Consideration on implementation
- Any action should have "id" differentiation?
in terms of "check at a dinner" example:
specifying id for the action is telling the Waiter, that Customer want a specific person to cook for him, while this person may or may not be available today or even be a Cook in this restoraunt.
- first param of action.apply is always ids array
- How to fire an action for all ids?
- pass 'all'
- do not specify any
- Does actionman is required / able to keep track of all actions?
- YES, Actionman is by it's name a manager of actions
- How to undo / redo?
- Should Undo / Redo be actions too?
- No, because it is not specific to particular registrar
- actionman.undo()
- the way to trigger undo of the last action
- concreteAction.undo()
- actual way to undo
- Should Undo / Redo be actions too?
- Should Actionman be a singleton
- Pros
- no need to pass the reference to actionman around to each consumer
- Cons
- there will be no ability to create multiple instances of application on the same page for them to track their actions independently
- Pros
- Should Action be a singleton?
- Pros
- same as for actionman
- Cons
- same as for actionman
- if not a singleton, consumer needs to ask actionman for an action
- Pros