@googlemaps/js-api-loader
v1.16.8
Published
Wrapper for the loading of Google Maps JavaScript API script in the browser
Downloads
6,616,999
Readme
Google Maps JavaScript API Loader
Description
Load the Google Maps JavaScript API script dynamically. This takes inspiration from the google-maps npm package but updates it with ES6, Promises, and TypeScript.
Install
Available via npm as the package @googlemaps/js-api-loader.
npm i @googlemaps/js-api-loader
Alternatively you may add the umd package directly to the html document using the unpkg link.
<script src="https://unpkg.com/@googlemaps/[email protected]/dist/index.min.js"></script>
When adding via unpkg, the loader can be accessed at google.maps.plugins.loader.Loader
.
TypeScript
TypeScript users need to install the following types package.
npm i -D @types/google.maps
Documentation
The reference documentation can be found at this link. The Google Maps JavaScript API documentation is the authoritative source for the loader options.
Example
import { Loader } from '@googlemaps/js-api-loader';
const loader = new Loader({
apiKey: "",
version: "weekly",
libraries: ["places"]
});
const mapOptions = {
center: {
lat: 0,
lng: 0
},
zoom: 4
};
Using a promise for a specific library.
// Promise for a specific library
loader
.importLibrary('maps')
.then(({Map}) => {
new Map(document.getElementById("map"), mapOptions);
})
.catch((e) => {
// do something
});
Using a promise for when the script has loaded.
// Promise
loader
.load()
.then((google) => {
new google.maps.Map(document.getElementById("map"), mapOptions);
})
.catch(e => {
// do something
});
Alternatively, if you want to use a callback.
// Callback
loader.loadCallback(e => {
if (e) {
console.log(e);
} else {
new google.maps.Map(document.getElementById("map"), mapOptions);
}
});
View the package in action here.
Support
This library is community supported. We're comfortable enough with the stability and features of the library that we want you to build real production applications on it.
If you find a bug, or have a feature suggestion, please log an issue. If you'd like to contribute, please read How to Contribute.