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@goodthnx/metalsmith-webpack

v1.2.2

Published

A glob-based Webpack plugin for Metalsmith.

Downloads

2

Readme

Metalsmith Webpack

A Webpack plugin for Metalsmith.

This is a bit different to existing metalsmith-webpack plugins:

  • a plugin should not write any files itself
  • a plugin should accept the files given to it
  • a plugin should not have 'webpack' as a direct dependency

As a result, this plugin may not suit everyone's use-cases.

Important things

This plugin will ignore both entry and output fields of a webpack config file.

The entry set

This plugin will dynamically create an entry set based on files filtered by the given glob pattern parameter.

Note; it'll only create entries for files that exist. If the pattern doesn't match any files, it will throw an error.

For example:

pattern: "js/{index,utils}.js"
// would become
entry: {
    index: '/.../js/index.js',
    utils: '/.../js/utils.js',
}

Perhaps we could just loop through the entry set and test each against the internal files map. But patterns are simpler and my use-case doesn't require it. When this someone needs it, it will be written.

(although only after the 'output chunks' feature is written, currently the output files rely on the pattern field too.)

The output field

The output field is irrelevant, considering files are written by Metalsmith and not Webpack. Instead, this plugin will only write files that match the pattern field.

This means any the output files are also reliant on the 'pattern' field. Additional output files, like .map, manifest.json, .html or vendor and async files will be lost.

In future, this can resolved by instead using the stats.chunks output from Webpack instead.

Usage

const webpack = require('metalsmith-webpack')

new Metalsmith(__dirname)
.use(webpack({
    pattern: '**/*.{sss,css}',
    config: './webpack.config.js',
    // 'config' AND/OR inline (these will override config file settings)
    devtool: 'inline',
    module: {
        rules: [
            etc...
        ]
    }
}))
.build(err => {
    if (err) throw err;
})