npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@go-pack/gopack

v2.4.2

Published

This is a JavaScript build tool, built with Node Js and Webpack for bundling javascript projects into static files

Downloads

14

Readme

GOPACK

Introduction

GOPack is a pre written javascript bundler, which was created using webpack. It configures your project to use the already existing webpack loaders and plugins to generate static files.

Installation

Inorder to install this package you need to have Node Js running on your system. If you don't have Node Js you can install it from their website https://nodejs.org. If you have Node Js installed, navigate to your project root folder and run npm i @go-pack/gopack in your terminal.

Usage

Initialization

To initialize the project (Set up the project files), run npx gopack init. This command will create the files you need for webpack to work, and install the devDependencies into your node_modules folder. The files that will be created are:

  • package.json (This will merge existing package.json contents into a new package.json file)
  • webpack.config.js
  • .browserslistrc
  • postcss.config.js
  • gopack.config.js

When you run npx gopack init, it will initialize your project and create some files, but if it files any existing file it will ask for permission to overwrite it. It will also ask for permission to run npm install -f in your project. To skip the permissions you can run npx gopack init -y

Start

Inorder to start the development server, you can run npx gopack start, the equivalent of this is npx webpack + npx webpack serve. Your server will run on http://localhost:8080 by default. Make sure you have the gopack.config.js file in your project's root folder and export an object as default, unless this will throw an error.

Serve

Inorder to start the production server, you can run npx gopack serve, the equivalent of this is npx cross-env MODE=production webpack + npx cross-env MODE=production webpack serve. Your server will run on http://localhost:8080 by default. Make sure you have the gopack.config.js file in your project's root folder and export an object as default, unless this will throw an error.

Build

Inorder to bundle your project into static files, you can run npx gopack build, the equivalent of this is npx cross-env MODE=production webpack. Doing this will bundle your project without starting the production server. Make sure you have the gopack.config.js file in your project's root folder and export an object as default, unless this will throw an error.

GopackConfig

The gopack.config.js file is written to help developers who are not familiar with webpack to customize the build output to their taste.

It comprises of key value pairs that enables flexibility in one's project. Which are:

generateCSSFiles

This accepts a boolean true or false. It indicates if webpack should inject CSS styles into the style tags <style></style> of every HTML page or if it should generate CSS files and them to various HTML pages.

devtool

This accepts the same parameters the webpack devtool does. It must be the same parameter that would be inserted into the webpack devtool key, unless webpack will throw an error upon build. The most common used options are either false which is a boolean or source-map which is a string. If the source-map is inserted, it generates javascript and CSS map files which will be used to trace code using the browser's devtool. The source-map option is best used for development mode, while the false option is best used for production mode.

useCoreJs

This accepts a boolean. It signifies if babel.config.js should generate code to support older browser versions when bundling using the core-js npm package. It is false by default.

NB: This feature generates a lot of code for backwards compatibility, which will end up making your bundled javascript code large. use at your own risk

entry

This accepts either a string or an object. It is indicates where webpack should start building our files from. The default value is ./src/index.js. To specify multiple entrypoint, you create an object with key value pairs. the key being the chunk and the value being the path to the file. E.g.

entry: {
  chunk: "path/to/file.js";
}

outputFilenameFormat

This is the format in which webpack should name our bundled files - chunks. It is used if the entry parameter is an object. It accepts a string. It is written in this format [name].bundle.js. The [name] block is a variable which signifies the name each generated file chunk. The bundle extension is optional, but the js extension is compulsory. Therefore, if you specify the entry file as:

entry: {
  index: "./src/index.js";
}

The output will be index.bundle.js

outputImageNameFormat

This is the format in which webpack should name our bundled assets/images. It accepts a string. It is written in this format [name][hash][ext][query]. The [name] block is a variable which signifies the name each generated file/image. The [hash] block is the unique hash webpack generates for each file. The [ext] block is the file extension. The [query] block is optional. Therefore, if you specify the entry file as:

entry: {
  index: "./src/index.js";
}

The output will be index.bundle.js

outputFilename

This is the name you want to give your bundled javascript file. This is used if the entry parameter is a string or not specified. This key accepts a string, which must end with the .js extension. E.g. index.js

outputFolder

This specifies the folder where all the webpack generated files should be located. It accepts a string. E.g. public

pages

This is used if you have any HTML file/files which you want to be bundled. It accepts an array of objects. E.g.

public: [
  {
    template: path.resolve(__dirname, "src/index.html"),
    filename: "index.html",
  },
];

The template key signifies the path to the HTML document, the filename signifies the name it should give the generated HTML document during build.

Each object also accepts a parameter called chunk, which is an array of generated JavaScript/CSS file links to be inserted into the HTML document. The items passed as values to the chunk array must be same as the keys passed into the entry object. E.g

entry: {
    index: './src/index.js',
    about: './src/about.js',
    contact: './src/contact.js',
},
public: [
    {
        template: path.resolve(__dirname, "src/about.html"),
        chunk:["index","about"],
        filename: "about.html",
    }
]

The chunks specifies which bundled javascript files should be included in the HTML page. I.e

  • gopack.config.js
entry: {
    index: './src/index.js',
    about: './src/about.js',
    contact: './src/contact.js',
},
public: [
    {
        template: path.resolve(__dirname, "src/index.html"),
        chunk:["index"],
        filename: "index.html",
    }
]
  • index.html
<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Index</title>
    <!-- Automatic import -->
    <script defer src="index.js"></script>
  </head>
</html>

assetsFolder

This accepts a string which is the name or path to the folder the bundled images and assets will be stored. E.g. images or path/to/images.

mapPlugins

This accepts an object. The value of this is passed to the webpack.ProvidePlugin() class. This automatically load modules instead of having to import or require them everywhere in your project.

Here is an example of it's possible values:

{
  identifier: "module";
  // OR
  identifier: path.resolve(path.join(__dirname, "path/to/module.js"));
}

The identifier is a user-defined value/key, while the module is either the name of a library in the node_modules folder or path to a javascript/typescript file. The module is automatically loaded and the identifier is filled with the exports of the loaded module (or property in order to support named exports).

Common usages of this option are:

jQuery

To automatically load jQuery we can point both variables it exposes to the corresponding node module:

{
  $: 'jquery',
  jQuery: 'jquery',
}

Then in any of our source code:

// in a module
$("#item"); // <= works
jQuery("#item"); // <= also works
// $ is automatically set to the exports of module "jquery"

libraries

This accepts an array of string or objects. It specifies which libraries webpack should support when bundling your project. If you are adding an object to the list, you should do so in this format.

{
  name: "name-of-library",
  ...//other properties specified
}

Here are it's possible values to be inserted into the list:

  • react
  • vue
  • angular OR {name: "angular", src: "path/to/your/source/folder"}
  • typescript
  • pug
  • hbs

Examples are:

  • Let's say you want to support React Js, you specify
  {
    ...,
    libraries: ["react"]
  }
  • If you want to support multiple libraries e.g. Typescript, Angular you specify:
  {
    ...,
    libraries: ["typescript", {name: "angular", src: "path/to/your/source/folder"}]
  }

N.B: The values are case-sensitive so make sure you use exactly what's specified in the list of possible values

node

This is passed into the webpackConfig.node object. It accepts an object as a value. It specifies certain Node Js globals to polyfill. It should be used if you are running on a Node Js environment. To learn more visit https://webpack.js.org/configuration/node/.

target

This tells webpack the environment it should target when building your project. It defaults to browserslist. It should be set to node to support a Node Js environment, it should be set to web or browserslist to support a web environment. To learn more visit https://webpack.js.org/configuration/target/

copy

This specifies individual files or entire directories which already exist, that webpack should copy to the build directory. It's value is being passed to the new CopyWebpackPlugin() class. It accepts an object of keys. I.e

  • patterns (Array)
  • options (Object)

The patterns property accepts a list of objects which properties are:

[from, to, context, globOptions, filter, toType, force, priority, transform, transformAll, noErrorOnMissing, info]. We will only explain the from and to properties, to learn more visit https://webpack.js.org/plugins/copy-webpack-plugin.

  • from: This is an object that accepts a string, i.e. The path to the file/folder to be copied.
  • to: This is an object that accepts a string, i.e. The destination of the copied file or folder.

E.g

{
  copy: {
    patterns: [
      {
        from: "path/to/file.js",
        to: "path/to/destination/file.js",
      },
      {
        from: "path/to/folder",
        to: "path/to/destination/folder",
      },
      {
        from: path.resolve(__dirname, "folder").replace(/\\/g, "/"),
        to: path.resolve(__dirname, "folder").replace(/\\/g, "/"),
      },
    ];
  }
}

N.B: Don't use directly \\ in from or to option if it is a glob (i.e path\to\file.ext) option because on UNIX the backslash is a valid character inside a path component, i.e., it's not a separator. On Windows, the forward slash and the backward slash are both separators. Instead please use /.

To learn more please visit https://webpack.js.org/plugins/copy-webpack-plugin.

Libraries

GOPack also supports the use of other libraries which are:

React

GOPack has built-in support for react. It uses the @babel/preset-react library to transpile JSX to javascript. If you need to use React Js in your project you just have to install both the react and react-dom libraries. Then create a root node in your HTML file where react will inject the transpiled JSX code. To learn more about React Js, visit https://legacy.reactjs.org/docs/getting-started.html.

Vue

GOPack has built-in support for vue. It uses vue-loader, VueLoaderPlugin, vue-style-loader, vue-template-compiler to handle .vue files. If you need to use Vue Js in your project you just have to install the vue library. Then create one or multiple root nodes in your HTML file where vue will inject the transpiled Vue Js code. To learn more about Vue Js, visit https://vuejs.org/guide/introduction.html.

N.B: To make use of Vue Js, make sure you have at least 1 .vue file in your project folder, unless webpack will throw an error

Angular

GOPack has built-in support for angular. It doesn't use any extra loader to handle angular projects. But, it does add one plugin to the webpack plugins array which is the new webpack.ContextReplacementPlugin(), in order to support angular core and skip all system imports angular does by itself. It also adds one property to the webpack devServer object which is the historyApiFalback and sets it to true, in order to support angular js routing. If you need to use Angular Js in your project you just have to install the necessary angular libraries, and add angular to the list of libraries you want to support in gopackConfig.libraries array. I.e.

{
  ...,
  libraries: ["angular"]
}

You can also add an object if you want to specify the link to your project's source folder. I.e

{
  ...,
  libraries: [{
    name: "angular",
    src:"path/to/your/project's/source/folder"
  }]
}

The src value is optional, but if provided it will be added to the new webpack.ContextReplacementPlugin() plugin as the path to the project's source folder, else the value ./src will be used instead.

For more detailed information on how to use Angular Js, visit https://docs.angularjs.org/guide.

Typescript

GOPack has built-in support for typescript. It uses the ts-loader loader to handle both .ts and .tsx files. If you need to use Typescript in your project you just need to install the typescript library and create a tsconfig.json file in your project's root folder. To learn more about Typescript, visit https://www.typescriptlang.org/docs/handbook/typescript-from-scratch.html.

JQuery

GOPack has built-in support for jQuery. If you need to use jQuery in your project you just need to install the jQuery library in your project. To learn more about jQuery, visit https://api.jquery.com/.

SASS

GOPack has built-in support for SASS. It uses the sass-loader loader to handle both .sass and .scss files. If you need to use SASS in your project you just need to install the sass library in your project. To learn more about SASS, visit https://sass-lang.com/documentation/.

Ejs

GOPack has built-in support for ejs. It uses the HTMLWebpackPlugin library to handle .ejs files. There is one problem with using .ejs files, the html-loader doesn't parse images/files imported in .ejs files. Therefore, to use import images you have to do it this way.

// WRONG
<img src="./images/picture.jpg" />
// CORRECT <img src="<%= require("./images/picture.jpg") %>" />

You can also add dynamic variables using the <%= htmlWebpackPlugin.options.variable_name %> syntax. Then specify variable_name in the object passed into the pages array in gopack.config.js. E.g.

In the index.ejs file

<head>
  <title><%= htmlWebpackPlugin.options.variable_name %></title>
</head>

Then in the gopack.config.js

{
    ...,
    pages: [
        {
            template: path.resolve(__dirname, "src/index.ejs"),
            filename: "index.html",
            variable_name: "Index page"
        }
    ]
}

To learn more about ejs, visit https://ejs.co/#docs.

Pug

GOPack has built-in support for pug. It uses the pug-loader library to handle .pug files. There is one problem with using .pug files, just like .ejs files the html-loader doesn't parse images/files imported in .pug files. Therefore, to use import images you have to do it this way.

// WRONG
img((src = "./images/picture.jpg"));
// CORRECT
img((src = require("./images/picture.jpg")));

You can also add dynamic variables by just assigning htmlWebpackPlugin.options.variable_name to an element. Then specify variable_name in the object passed into the pages array in gopack.config.js. E.g.

In the index.pug file

head;
title = htmlWebpackPlugin.options.variable_name;

Then in the gopack.config.js

{
    ...,
    pages: [
        {
            template: path.resolve(__dirname, "src/index.pug"),
            filename: "index.html",
            variable_name: "Index page"
        }
    ]
}

To learn more about pug, visit https://pugjs.org/api/getting-started.html.

Handlebars

GOPack has built-in support for handlebars. It uses the handlebars-loader library to handle .hbs files. There is one problem with using .hbs files, just like the other non-html files, the html-loader doesn't parse images/files imported in .hbs files. But, you don't need to do any extra configuration because GOPack has added the object below in the rules array for .hbs files.

    {
      test: /\.hbs$/,
      use: [
        {
          loader: "handlebars-loader",
          // CODE RESPONSIBILE FOR PARSING LINKS TO IMAGES
          query: {
            inlineRequires: `/${gopackConfig?.assetsFolder || "images"}/`,
          },
        },
      ],
    }

You can also add dynamic variables using the {{ htmlWebpackPlugin.options.variable_name }} syntax. Then specify variable_name in the object passed into the pages array in gopack.config.js. E.g.

In the index.hbs file

<head>
  <title>{{ htmlWebpackPlugin.options.variable_name }}</title>
</head>

Then in the gopack.config.js

{
    ...,
    pages: [
        {
            template: path.resolve(__dirname, "src/index.hbs"),
            filename: "index.html",
            variable_name: "Index page"
        }
    ]
}

To learn more about handlebars, visit https://handlebarsjs.com/guide/.

NodeJs

In order to support a Node js environment, you need to set the target option in the gopackConfig to node. It defaults to browserslist. You can add some key value pairs to the node option in the gopackConfig file to configure Node Js polyfill. To learn more about the target and node options visit https://webpack.js.org/configuration/target/ and https://webpack.js.org/configuration/node/ respectively.

General

If you need to add any configuration to webpack which is not present in the gopack.config.js, add it to the module.exports object in the webpack.config.js or better still to the variable belonging to that configuration. E.g.

//OUTPUT
const output = {
  filename: gopackConfig?.entry
    ? gopackConfig?.outputFilenameFormat || "[name].bundle.js"
    : gopackConfig?.outputFilename || "bundle.js",
  path: path.resolve(gopackConfig?.outputFolder || "public"),
  assetModuleFilename: `${
    gopackConfig?.assetsFolder || "images"
  }/[hash][ext][query]`,
  clean: true,
};

The output constant belongs to the output key in the webpack configuration

module.exports = {
  ...,
  output: output,
  ...
};