@gifyourgame/league-connect
v5.2.1-alpha.1
Published
Module for consuming the League of Legends Client APIs
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Readme
Table of Contents
Getting Started
League Connect is a NodeJs module for consuming the League of Legends Client APIs
Prerequisites
To start using League Connect, ensure the following packages are installed:
Installation
League Connect ships as an NPM module, installable through Yarn or NPM. To add the package to your project, install it through your package manager of choice.
$ yarn install league-connect
# Or ...
$ npm install league-connect
Usage
League Connect ships 4 primary APIs:
authenticate
: Fetch credentials to the Client APIsconnect
: Attach to the Client WebSocketrequest
: Send HTTP requests to Client API endpointsLeagueClient
: Listen for League Client shutdown/startups
Authenticate
Credentials are passed around as an object containing a port and a password (see source). These credentials are pulled from the LeagueClientUx process and will be used to authenticate any requests or connections to the APIs.
Code Example
import { authenticate } from 'league-connect'
const credentials = await authenticate()
console.log(credentials) // { password: '37dn2gsxH3ns', port: 37241 }
By default, the authenticate
function will return a rejected promise if it failed to locate a running
LeagueClientUx process. If you wish to await until a client is found, you can use the optional options:
| Option | Default Value | Description |
|--------|---------------|-------------|
| name | LeagueClientUx
| League Client name, set to RiotClientUx if you would like to authenticate with the Riot Client
| awaitConnection | false
| Await until a LeagueClientUx process is found |
| pollInterval | 2500
| Duration in milliseconds between each poll. No-op if awaitConnection is false. |
| certificate | undefined
| A plain-text self-signed certificate to authenticate to the LCU API with. This option should only be used if you're self-signing with a certificate which is not the one Riot Games provides on their developer page. League Connect will default to using Riot's own self-signed certificate for authentication. If you're of what this option does, you should probably not use it. |
| unsafe | false
| If you do not wish to authenticate safely using a self-signed certificate you can authorize while ignoring any certificate rejections. To authenticate this way, set unsafe to true
. The custom certificate option will take precedence over this, meaning this option is meaningless if a custom certificate is provided. |
import { authenticate } from 'league-connect'
const credentials = await authenticate({
awaitConnection: true,
pollInterval: 5000,
// certificate: "-----BEGIN CERTIFICATE-----\nSowhdnAMyCertificate\n-----ENDCERTIFICATE-----",
// unsafe: true
})
See source for available options
Connect
The League Client runs a WebSocket for an event bus which anything using the client may connect to. Developers may also connect to this socket over wss. LeagueConnect provides a function to retrieve a WebSocket connection.
import { connect, authenticate } from 'league-connect'
const credentials = await authenticate()
const ws = await connect(credentials)
League Connect uses its own extended WebSocket class which allows subscriptions to certain API endpoints.
The socket instance automatically subscribes to Json events from the API which will be ran on the message
event.
Code Example
import { connect, authenticate } from 'league-connect'
const credentials = await authenticate()
const ws = await connect(credentials)
ws.on('message', message => {
// Subscribe to any websocket event
})
import { connect, authenticate } from 'league-connect'
const credentials = await authenticate()
const ws = await connect(credentials)
ws.subscribe('/lol-chat/v1/conversations/active', (data, event) => {
// data: deseralized json object from the event payload
// event: the entire event (see EventResponse<T>)
})
See source for LeagueWebSocket
Request
LeagueConnect supports sending HTTP requests to any of the League Client API endpoints (endpoints can be discovered and viewed with rift-explorer)
Once you've found the endpoint you want to use, use the request
function to send the
http request.
import { request, authenticate } from 'league-connect'
const credentials = await authenticate()
const response = await request({
method: 'GET',
url: '/lol-summoner/v1/current-summoner'
}, credentials)
The options you pass into request
decide where your http request goes. Available options:
| Option | Description | |--------|-------------| | url | Relative URI to send the http request to | | method | HTTP verb to use | | body | Optional post body (for non GET requests) as object literal. (library serializes it) |
See source for available options
LeagueClient
The LeagueClient class is an EventEmitter which will listen for the LeagueClientUx process,
reporting shutdown/startup of the application. The emitter has two listeners: connect
and
disconnect
.
Code Example
import { authenticate, LeagueClient } from 'league-connect'
const credentials = await authenticate()
const client = new LeagueClient(credentials)
client.on('connect', (newCredentials) => {
// newCredentials: Each time the Client is started, new credentials are made
// this variable contains the new credentials.
})
client.on('disconnect', () => {
})
client.start() // Start listening for process updates
client.stop() // Stop listening for process updates
By default, the LeagueClient class will check for a client connection/disconnection every 2.5 seconds. This can be changed by passing an options object into the constructor.
| Option | Default Value | Description |
|--------|---------------|-------------|
| pollInterval | 2500
| Duration in milliseconds between process existence check |
import { authenticate, LeagueClient } from 'league-connect'
const credentials = await authenticate()
const client = new LeagueClient(credentials, {
pollInterval: 1000 // Check every second
})
See source for available options
License
Distributed under the MIT License. See LICENSE
for more information.