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@gedit/runtime-compiler

v0.3.7

Published

2d 渲染的上层封装,用于适配常见的 2d 渲染框架,默认适配 Phaser

Downloads

551

Readme

Render Runtime

2d 渲染的上层封装,用于适配常见的 2d 渲染框架,默认适配 Phaser

Road map

  • 拆离 Game Object 的创建、销毁逻辑到公共的上层
  • 提供 Game Object 级别的注册器,而是 render 级别的
  • 创建碰撞体逻辑拆离到上层
  • 事件机制完善,包括用户的输入输出与 pipeline