@gdquest/gwee
v0.0.34
Published
Builds a project as automatically as possible, and processes html pages
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Keywords
Readme
Godot Web Easy Export (GWEE)
Aims to make it very easy to generate an html page with a playable build of Godot, containing downloads for other Godot builds (At the moment: Windows, Linux, OSX).
Specifically, this package:
- compiles Godot 3 and Godot 4 projects
- packages exports in neat zips
- renders HTML using Eta before giving it to Godot. The Eta template receives a bunch of data that can be used, including:
- The zips downloads list
- Information about the project (name, date, last commit, branch, etc)
- The rendered Readme page at the project's root, with YAML frontmatter
- uploads to itch
How to Use -- Command Line
Assuming you have an alias to node gwee.mjs
:
Get help:
gwee --help
Get help on a specific command:
gwee build --help
Use gdquest
, the command that is tailored for GDQuest repos, and export the windows, linux, and web builds from the project examples/g4
.
Passing -b beta7
is necessary because there's no way to determine that a project was built with Godot 4 beta7.
It's not necessary to pass stable
.
gwee gdquest examples/g4 -b beta7 -p x11,win,web
gwee gdquest examples/g3 -p x11,win,web
Same as above, but on a Godot 3 project, and using itch credentials (will automatically upload to itch)
ITCHIO_GAME=test \\
ITCHIO_USER=xananax \\
ITCHIO_API_KEY=oa5s9rf4gGUn3TAV2Kj5DR1sbr91244HC2o8nSO \\
node %script% gdquest examples/g4 -b beta7 -p x11,win,web
You can use a .env
file in your project root instead of passing environment variables.
How to use -- Package
This package is ESM only
There's no doc generation at the moment, but the methods are all commented.
Supported Exports:
Working:
- Linux (
x11
) - Web (
web
) - Windows (
win
) (norcedit
support yet)
Untested:
- OSX (
osx
)
Not working:
- Android (
android
) - UWP (
uwp
) - IOS (
ios
)
How to dev
The package is written in ES6 with extensive JSDoc. It's exhaustively typed, but requires no compilation step, you can just use it.
The (runtime) packages used have each no dependencies, so the dep tree is rather shallow.