@gameloopjs/controller
v1.0.24
Published
Controlled environment for developing concurrent, multithreaded, performant & event-based (I/O) game servers using TypeScript.
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GameLoop Controller
Controlled environment for developing concurrent, multithreaded, performant & event-based (I/O) game servers using TypeScript.
The general todo list
- Use of SharedArrayBuffer between internal threads with Atomics synchronization.
- Internal and External processes runned by the controller process.
- Dameon to keep running the controllers in the background.
- Monitoring to control the status of running threads and utilization metrics.
- Load balancer, to spawn additional worker_threads on demand.
- Cli to control the daemon start, restart and stop controllers.
- Runtime hooks to run along the shell runtime.
This repo is under development - 2021