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ยฉ 2024 โ€“ย Pkg Stats / Ryan Hefner

@gamelegends/thatre

v1.0.0

Published

***Simple api ๐Ÿ“š***: Perfect, even for starters <br> ***Scalable ๐Ÿ˜Ž***: Best game architecture <br> ***Typescript ready๐Ÿ”’***: support for typescript <br> ***Pluggable ๐Ÿ”Œ***: create plugins to add ecs to all possible libraries

Downloads

2

Readme

Sword โš”

The pluggable ๐Ÿ”Œ ecs (entity component system)๐Ÿ“ฆ to rule them all!

Features

Simple api ๐Ÿ“š: Perfect, even for starters Scalable ๐Ÿ˜Ž: Best game architecture Typescript ready๐Ÿ”’: support for typescript Pluggable ๐Ÿ”Œ: create plugins to add ecs to all possible libraries

Example

export class ThreeRenderComponent extends Behaviour {

  object : any;

  constructor(object? : any){
    super('threeInstance')
    this.object = object ?? new THREE.Object3D();
  }

  onAwake(gameObject: GameObject){
    gameObject.binded = this.object;
  }

}

export class SceneAdderComponent extends Behaviour {

  scene : THREE.Scene;

  constructor({scene}: {scene: THREE.Scene} | any){
    super('scene-adder')
    this.scene = scene ?? new THREE.Scene();
  }

  onAwake(gameObject: GameObject): void {
    this.scene.add(gameObject.binded)
  }
}

class Rotation extends Behaviour {
  constructor(){
    super('rotation')
  }

  update(gameObject: GameObject, _delta: number): void {
    gameObject.binded.rotation.y += 0.01;
  }
}

let actor = new Actor({})
let scene = new GameScene({});

actor.addBehaviour(new ThreeRenderComponent());
scene.addPlugin({three: new SceneAdderComponent({})});

actor.addBehaviour(new Rotation());

function animate() {

  let delta = requestAnimationFrame(animate)

  scene.update(delta);
}

animate()

why?

there is no why. Just joking, Game development is not easy... this library from sword ecosystem might help you 'fastify' the game creation process

License

Yes guys, it's MIT licensed