@galaxyops/dialogue-service
v2.3.0
Published
This services manages the dialogue for the game. Dialogue files are stored in Ink format. The Ink format allows for conditional choices between messages and for tags to be passed to game engine.
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Readme
@galaxyops/dialogue-service
This services manages the dialogue for the game. Dialogue files are stored in Ink format. The Ink format allows for conditional choices between messages and for tags to be passed to game engine.
Ink tags can be used for actorId, actorExpression/actorSprite, or other meta data.
Getting Started
Dialogue files can be viewed and edited using Inky Editor.
Ideas
The following private repo contains rough ideas for the game. Established contributors can request for access.
Resources Structure
./public
└─ en - # english language
└─ acts
└─ {act_name}
├─ dialogues - # dialogue (*.ink) files
└─ audio - # audio (*.mp3) files
Credits
- Opening screenplay by Ethan Goodwin.
- Train screenplay by Kion.
References
- LangChain Large Language Models Chaining
- Audio Voiceover AI
- Real Time Voice Cloning
- Directed graph
- Ink
- Inkjs
- Inky Editor Download
- Inky Basics