@fsoft/diff-patch
v0.1.9
Published
Deep compare two objects and produces a diffData to transform object1 to object2
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diff-patch
Introduction
diff-patch is a library that exposes two functions, diff
and patch
.
The library does not have any dependencies.
The diff
function takes two objects (obj1
and obj2
) and deep compares them, returning an object that represents the difference between the two (the diffData
).
diffData
is an object that can be used to apply the diff to obj1
to get an object that is the same as obj2
.
The patch
function takes an obj
and a diffData
object and applies the diff to the object, returning a new object.
The diff
and patch
functions are implemented in the following languages:
- TypeScript
- Python3
The diffData
object can be used interchangeably between the languages.
This makes this library very useful for networked applications, where the client and server are written in different languages.
diffData
can be serialized to JSON and deserialized back to an object. It aims to be as small as possible, and is designed to be used in a networked environment.
More languages will be added in the future, contributions are welcome.
Usage
TypeScript
To install the TypeScript version of diff-patch, run:
npm install @fsoft/diff-patch
Then, in your TypeScript code:
import { diff, patch } from '@fsoft/diff-patch';
const obj1 = {
a: 1,
b: 2,
c: {
d: 3,
e: 4,
},
};
const obj2 = {
a: 1,
b: 2,
c: {
d: 3,
e: 5, // changed
},
};
// create the diff data
const diffData = diff(obj1, obj2);
// show the diff data for debugging
console.log( "diffData: ", diffData);
// apply the diff data to obj1 to get an object that is the same as obj2
const obj3 = patch(obj1, diffData);
// show the result for debugging
console.log( "obj3: ", obj3);
Contributors
This library was created by Fabio Rotondo.
New language implementations are more than welcome.
Please open an issue or a pull request if you want to contribute.
Collaborators:
The official repository for this library is here.
License
This library is licensed under the MIT License.
See the LICENSE file for details.