@frostoven/randomart
v1.3.2
Published
OpenSSH randomart images library in JS, now with CLI!
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randomart-generator
Generate OpenSSH style "randomart" images based on any data.
This project was originally based on a cli port of slapresta's work by therebelrobot. The original code was based on calmh/randomart, a randomart library written in Go. This project adds additional functionality.
All features:
- Generate ASCII art from data such as cryptographic keys or other data.
- Generate bitmaps images instead.
- Optionally get raw data instead of conversion to visual data.
- Override ASCII symbols for custom ASCII output.
- Supports the browser (via bundling) and Node.js.
Installation
npm install @frostoven/randomart
Documentation
The function returned by require('@frostoven/randomart')
optionally accepts
two arguments: the first one, data
, is expected to be an array of integers
between 0 and 255, while the second one, options
, has the following
structure, in which all parent elements are optional.
Basic usage
Example:
const randomart = require('@frostoven/randomart')
console.log(randomart([
0x9b, 0x4c, 0x7b, 0xce, 0x7a, 0xbd, 0x0a, 0x13,
0x61, 0xfb, 0x17, 0xc2, 0x06, 0x12, 0x0c, 0xed,
]))
Result:
.+.
o.
.. +
Eo =
S + .
o B . .
B o..
*...
.o+...
Overriding ASCII symbols
const randomart = require('@frostoven/randomart')
const options = {
bounds: {
width: 17,
height: 9,
},
symbols: {
'-2': 'E', // End
'-1': 'S', // Start
'0': ' ',
'1': '.',
// [...]
'13': '/',
'14': '^',
},
// This is false by default, set to true to get raw data instead of text.
getRawData: false,
}
const randomartString = randomart(
[/* your byte array */],
options,
)
Generating a bitmap instead of text
Example:
const randomart = require('@frostoven/randomart')
const options = {
bounds: {
width: 48,
height: 48,
},
asBitmap: true,
darkMode: false,
}
const buffer = randomart(
[/* 4096-bit RSA key */],
options,
)
// If saving the image from Node.js
// ================================
const fs = require('fs')
const randomart = require('@frostoven/randomart')
const buffer = randomart(/* your options with `asBitmap: true` */)
fs.writeFile('/tmp/your_image.bmp', buffer, console.log)
// Generating an image inside from a browser
// =========================================
import randomart from '@frostoven/randomart'
function arrayBufferToString (ab) {
// https://stackoverflow.com/questions/39725716/how-to-convert-javascript-array-to-binary-data-and-back-for-websocket
return new Uint8Array(ab).reduce((p, c) => p + String.fromCharCode(c), '')
}
const buffer = randomart(/* your options with `asBitmap: true` */)
const data = `data:image/bmp;base64,${window.btoa(arrayBufferToString(buffer))}`
const img = document.getElementById('your-image')
img.src = data
Light mode example results:
Dark mode example results:
Credits
Thanks to @calmh for their hard work! May the opensource gods reward them with seventy-two non-terrible window managers.