@forgr/native-audio
v3.1.1
Published
A native plugin for native audio engine
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Capacitor Native Audio Plugin
Capacitor plugin for native audio engine. Capacitor v3 - ✅ Support!
Click on video to see example 💥
Maintainers
| Maintainer | GitHub | Social | | ------------- | ------------------------------------------- | ----------------------------------- | | Maxim Bazuev | bazuka5801 | Telegram |
Mainteinance Status: Actively Maintained
Preparation
All audio place in specific platform folder
Andoid: android/app/src/assets
iOS: ios/App/App/sounds
Web: assets/sounds
Installation
To use npm
npm install @capacitor-community/native-audio
To use yarn
yarn add @capacitor-community/native-audio
Sync native files
npx cap sync
On iOS, Android and Web, no further steps are needed.
Configuration
No configuration required for this plugin.
Supported methods
| Name | Android | iOS | Web | | :------------- | :------ | :-- | :-- | | configure | ✅ | ✅ | ❌ | | preload | ✅ | ✅ | ✅ | | play | ✅ | ✅ | ✅ | | pause | ✅ | ✅ | ✅ | | resume | ✅ | ✅ | ✅ | | loop | ✅ | ✅ | ✅ | | stop | ✅ | ✅ | ✅ | | unload | ✅ | ✅ | ✅ | | setVolume | ✅ | ✅ | ✅ | | getDuration | ✅ | ✅ | ✅ | | getCurrentTime | ✅ | ✅ | ✅ | | isPlaying | ✅ | ✅ | ✅ |
Usage
import {NativeAudio} from '@capacitor-community/native-audio'
/**
* This method will load more optimized audio files for background into memory.
* @param assetPath - relative path of the file or absolute url (file://)
* assetId - unique identifier of the file
* audioChannelNum - number of audio channels
* isUrl - pass true if assetPath is a `file://` url
* @returns void
*/
NativeAudio.preload({
assetId: "fire",
assetPath: "fire.mp3",
audioChannelNum: 1,
isUrl: false
});
/**
* This method will play the loaded audio file if present in the memory.
* @param assetId - identifier of the asset
* @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
* @returns void
*/
NativeAudio.play({
assetId: 'fire',
// time: 6.0 - seek time
});
/**
* This method will loop the audio file for playback.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.loop({
assetId: 'fire',
});
/**
* This method will stop the audio file if it's currently playing.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.stop({
assetId: 'fire',
});
/**
* This method will unload the audio file from the memory.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.unload({
assetId: 'fire',
});
/**
* This method will set the new volume for a audio file.
* @param assetId - identifier of the asset
* volume - numerical value of the volume between 0.1 - 1.0
* @returns void
*/
NativeAudio.setVolume({
assetId: 'fire',
volume: 0.4,
});
/**
* this method will get the duration of an audio file.
* only works if channels == 1
*/
NativeAudio.getDuration({
assetId: 'fire'
})
.then(result => {
console.log(result.duration);
})
/**
* this method will get the current time of a playing audio file.
* only works if channels == 1
*/
NativeAudio.getCurrentTime({
assetId: 'fire'
});
.then(result => {
console.log(result.currentTime);
})
/**
* This method will return false if audio is paused or not loaded.
* @param assetId - identifier of the asset
* @returns {isPlaying: boolean}
*/
NativeAudio.isPlaying({
assetId: 'fire'
})
.then(result => {
console.log(result.isPlaying);
})
API
configure(...)
configure(options: ConfigureOptions) => Promise<void>
| Param | Type |
| ------------- | ------------------------------------------------------------- |
| options
| ConfigureOptions |
preload(...)
preload(options: PreloadOptions) => Promise<void>
| Param | Type |
| ------------- | --------------------------------------------------------- |
| options
| PreloadOptions |
play(...)
play(options: { assetId: string; time: number; }) => Promise<void>
| Param | Type |
| ------------- | ----------------------------------------------- |
| options
| { assetId: string; time: number; } |
pause(...)
pause(options: { assetId: string; }) => Promise<void>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
resume(...)
resume(options: { assetId: string; }) => Promise<void>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
loop(...)
loop(options: { assetId: string; }) => Promise<void>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
stop(...)
stop(options: { assetId: string; }) => Promise<void>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
unload(...)
unload(options: { assetId: string; }) => Promise<void>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
setVolume(...)
setVolume(options: { assetId: string; volume: number; }) => Promise<void>
| Param | Type |
| ------------- | ------------------------------------------------- |
| options
| { assetId: string; volume: number; } |
getCurrentTime(...)
getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
Returns: Promise<{ currentTime: number; }>
getDuration(...)
getDuration(options: { assetId: string; }) => Promise<{ duration: number; }>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
Returns: Promise<{ duration: number; }>
isPlaying(...)
isPlaying(options: { assetId: string; }) => Promise<{ isPlaying: boolean; }>
| Param | Type |
| ------------- | --------------------------------- |
| options
| { assetId: string; } |
Returns: Promise<{ isPlaying: boolean; }>
Interfaces
ConfigureOptions
| Prop | Type |
| ----------- | -------------------- |
| fade
| boolean |
| focus
| boolean |
PreloadOptions
| Prop | Type |
| --------------------- | -------------------- |
| assetPath
| string |
| assetId
| string |
| volume
| number |
| audioChannelNum
| number |
| isUrl
| boolean |