npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@foblex/2d

v1.1.0

Published

An Angular library for 2D geometric computations, providing classes and utilities for manipulating points, lines, vectors, rectangles, arcs, and transformations.

Downloads

129

Readme

Foblex2D

An Angular library for 2D geometric computations, providing classes and utilities for manipulating points, lines, vectors, rectangles, arcs, and transformations. Used in Foblex Flow for 2D geometric operations.

Overview

The Foblex2D library is designed to simplify 2D geometric operations in TypeScript and Angular applications. It offers a rich set of classes and utility functions for:

  • Geometric Primitives: Points, Lines, Vectors, Rectangles, Arcs, and Rounded Rectangles.
  • Geometric Calculations: Distance, angle, intersection detection, and transformations.
  • Transformations: Handling position, scaling, and rotation transformations.
  • Intersection Detection: Finding intersections between line segments and various shapes, including rounded rectangles and arcs.

Whether you’re building graphical editors, games, data visualization tools, or any application that requires precise 2D geometric computations, Foblex2D provides the tools you need.

Installation

Install the library via npm:

  npm install @foblex/2D

Usage

Working with Points

Create and manipulate points:

import { Point, PointExtensions } from '@foblex/2D';

// Using the Point class
const pointA = new Point(10, 20);
const pointB = new Point(30, 40);

// Using PointExtensions for utility functions
const sumPoint = pointA.add(pointB);
const distance = PointExtensions.distance(pointA, pointB);

console.log(`Sum Point: (${sumPoint.x}, ${sumPoint.y})`);
console.log(`Distance between points: ${distance}`);

Working with Lines

Create and manipulate lines:

import { Line, LineExtensions } from '@foblex/2D';

const point1 = new Point(0, 0);
const point2 = new Point(10, 10);

const line = new Line(point1, point2);

// Calculate the length of the line
const length = LineExtensions.hypotenuse(line);

console.log(`Line length: ${length}`);

Vector Operations

Perform vector calculations:

import { VectorExtensions } from '@foblex/2D';

const vector1 = VectorExtensions.initialize(1, 0);
const vector2 = VectorExtensions.initialize(0, 1);

// Calculate the angle between two vectors
const angleRadians = VectorExtensions.angle(vector1, vector2);
const angleDegrees = (angleRadians * 180) / Math.PI;

console.log(`Angle between vectors: ${angleDegrees} degrees`);

Working with Rectangles

Create and manipulate rectangles:

import { RectExtensions, IRect, Point } from '@foblex/2D';

// Initialize a rectangle
const rect = RectExtensions.initialize(0, 0, 100, 50);

// Check if a point is inside the rectangle
const point = new Point(50, 25);
const isInside = RectExtensions.isIncludePoint(rect, point);

console.log(`Point is inside rectangle: ${isInside}`);

Handling Transformations

Work with transformations:

import { ITransformModel, TransformModelExtensions } from '@foblex/2D';

const transform = TransformModelExtensions.default();
transform.position = { x: 100, y: 50 };
transform.scale = 2;

// Get the transformation matrix string
const transformString = TransformModelExtensions.toString(transform);

console.log(`Transform Matrix: ${transformString}`);

Finding Intersections

Detect intersections between lines and shapes:

import { IntersectionFinder, RoundedRect, Point } from '@foblex/2D';

const fromPoint = new Point(0, 0);
const toPoint = new Point(150, 150);

const roundedRect = new RoundedRect(50, 50, 100, 100, 20, 20, 20, 20);

const intersections = IntersectionFinder.getIntersections(fromPoint, toPoint, roundedRect);

if (intersections.length > 0) {
  intersections.forEach((point, index) => {
    console.log(`Intersection ${index + 1}: (${point.x}, ${point.y})`);
  });
} else {
  console.log('No intersections found.');
}

License

This project is licensed under the MIT License.

By integrating Foblex2D into your Angular projects, you can simplify complex 2D geometric computations, enhance performance, and focus on building feature-rich applications.